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Shaders: Add a missing semi-colon causing compilation error (mrdoob#2…
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…3755)

Add a missing semi-colon in morphcolor_vertex.glsl.js which causes a shader program compilation error.
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alan-wu authored and abernier committed Sep 16, 2022
1 parent e2c5e84 commit 8db2f10
Showing 1 changed file with 1 addition and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ export default /* glsl */`
#elif defined( USE_COLOR )
if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ]
if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];
#endif
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