Set particle scale and color correctly on spawn #4
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Problem
If the base sprite does not start with the initial scale and color that matches the system, particles may flash one frame of the full sized / incorrectly colored sprite before being corrected.
The modifier systems for particles do not run until the frame after spawn and these parameters are not correctly set during spawning.
Solution
Set the sprite color and scale based on the particle system values at the initial (
0.0
) lifetime.