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[Move Integer Values- state name]:[transitions states] WEAPONLESS MOVE STATES 0- weaponless idle: 4,5,6,7,8,9,21 1- left punch hold: 0,4,5,6 2- up punch hold: 0,4,5,6 3- right punch hold: 0,4,5,6 4- left punch: 0,1 5- up punch: 0,2 6- right punch: 0,3 7- left block/parry: 0,4,5,6,8,9,10 8- up block/parry: 0,4,5,6,7,9,10 9- right block/parry: 0,4,5,6,7,8,10 WEAPON MOVE STATES 10- weapon idle: 10,14,15,16,17,18,19,21 11- left slash hold: 0,10,14,15,16 12- up slach hold: 0,10,14,15,16 13- right slash hold: 0,10,14,15,16 14- left slash: 0,10,11,20 15- up slash: 0,10,12,20 16- right slash: 0,10,13,20 17- left block: 0,10,14,15,16,18,19 18- up block: 0,10,14,15,16,17,19 19- right block: 0,10,14,15,16,17,18 MOVING STATES 20- parry reaction: 0 21- running: 0,10 EnemySpawner Endpositions: North Endpoint: Best position seems to be 0x,0y,-.1z
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Unity Repo for Team X-Men Game
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