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Marcus Ottosson edited this page Jul 28, 2014 · 3 revisions

Publishing. Simplified.

Features

  • Validate resource
  • Extract and position resource
  • Selectively inspect and extract
  • Configure resources to be extracted
  • Conform resources to pre-defined criteria

Architecture

Maya is used here as an example, but the concepts should also apply to other DCCs

Configuration is stored per resource within the host. For example, a character within Maya is located under the node:

/characters/Peter

Peter then contains Maya attributes, specifying its details in the scene; such as who the author is, when it was first created and last updated. This information is then exported along with the physical resource itself - be it exported as an asset, animation or cache.

/characters/Peter.loaded
/characters/Peter.updated
/characters/Peter.author
/characters/Peter.source
/characters/Peter.protocol

The same applies to publishing time-dependent resources; such as animation (curves) or deformation (pointcache).

/characters/Peter.startFrame
/characters/Peter.endFrame
/characters/Peter.handles
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