-
Notifications
You must be signed in to change notification settings - Fork 0
Home
Marcus Ottosson edited this page Jul 28, 2014
·
3 revisions
Features
- Validate resource
- Extract and position resource
- Selectively inspect and extract
- Configure resources to be extracted
- Conform resources to pre-defined criteria
Maya is used here as an example, but the concepts should also apply to other DCCs
Configuration is stored per resource within the host. For example, a character within Maya is located under the node:
/characters/Peter
Peter
then contains Maya attributes, specifying its details in the scene; such as who the author is, when it was first created and last updated. This information is then exported along with the physical resource itself - be it exported as an asset, animation or cache.
/characters/Peter.loaded
/characters/Peter.updated
/characters/Peter.author
/characters/Peter.source
/characters/Peter.protocol
The same applies to publishing time-dependent resources; such as animation (curves) or deformation (pointcache).
/characters/Peter.startFrame
/characters/Peter.endFrame
/characters/Peter.handles