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According @bulenkov, most or all String painting can be traced through Graphics2DLog (other places to look: Graphics2DLog, DrawString/DrawChars). If this is the case, we can search/tag all UI text on the screen (ie. not only editor text, but menus, toolbars, stack traces, etc). edit: Bypass rendering stack altogether, let's capture raw pixels and run OCR, then draw bounding boxes. Then we can simulate a mouse click in the desired region to "select" the tag.
The text was updated successfully, but these errors were encountered:
According @bulenkov, most or all String painting can be traced throughedit: Bypass rendering stack altogether, let's capture raw pixels and run OCR, then draw bounding boxes. Then we can simulate a mouse click in the desired region to "select" the tag.Graphics2DLog
(other places to look:Graphics2DLog
,DrawString/DrawChars
). If this is the case, we can search/tag all UI text on the screen (ie. not only editor text, but menus, toolbars, stack traces, etc).The text was updated successfully, but these errors were encountered: