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Support for full screen tagging #144

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breandan opened this issue Jun 1, 2017 · 2 comments
Closed

Support for full screen tagging #144

breandan opened this issue Jun 1, 2017 · 2 comments

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@breandan
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breandan commented Jun 1, 2017

According @bulenkov, most or all String painting can be traced through Graphics2DLog (other places to look: Graphics2DLog, DrawString/DrawChars). If this is the case, we can search/tag all UI text on the screen (ie. not only editor text, but menus, toolbars, stack traces, etc). edit: Bypass rendering stack altogether, let's capture raw pixels and run OCR, then draw bounding boxes. Then we can simulate a mouse click in the desired region to "select" the tag.

@breandan
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breandan commented Jul 4, 2017

Implementing this feature should also support tagging for multiple editor windows simultaneously.

edit: See this SO Question for implementation details.

@breandan
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Development on this feature has migrated to TraceJump, a full-screen implementation of AceJump. Closing.

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