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Merge pull request #2783 from acemod/captivesStuff
Captives Fix duplicate animEH and add handcuffing module
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,35 @@ | ||
/* | ||
* Author: PabstMirror | ||
* Module Function to make a unit handcuffed (can be called from editor) | ||
* | ||
* Arguments: | ||
* 0: The Module Logic <OBJECT> | ||
* 1: synced objects <ARRAY> | ||
* 2: Activated <BOOL> | ||
* | ||
* Return Value: | ||
* Nothing | ||
* | ||
* Example: | ||
* Called from module | ||
* | ||
* Public: No | ||
*/ | ||
#include "script_component.hpp" | ||
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params ["_logic", "_units", "_activated"]; | ||
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TRACE_3("params",_logic,_units,_activated); | ||
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if (!_activated) exitWith {}; | ||
if (!isServer) exitWith {}; | ||
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//Modules run before postInit can instal the event handler, so we need to wait a little bit | ||
[{ | ||
params ["_units"]; | ||
{ | ||
["SetHandcuffed", [_x], [_x, true]] call EFUNC(common,targetEvent); | ||
} forEach _units; | ||
}, [_units], 0.05] call EFUNC(common,waitAndExecute); | ||
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deleteVehicle _logic; |
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extras/assets/icons/Icon_Module_png/Icon_Module_Make_Unit_Handcuffed_ca.png
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