-
Notifications
You must be signed in to change notification settings - Fork 739
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
5 changed files
with
118 additions
and
16 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
73 changes: 73 additions & 0 deletions
73
addons/advanced_fatigue/functions/fnc_getMovementSpeed.sqf
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,73 @@ | ||
/* | ||
* Author: BaerMitUmlaut | ||
* Calculates the current maximum movement speed for a unit. | ||
* Calculation is done according to the Pandolf/Wojtowicz formulas. | ||
* | ||
* Arguments: | ||
* 0: Unit <OBJECT> | ||
* 1: Power <NUMBER> | ||
* 2: Forward Angle <NUMBER> | ||
* 3: Side Angle <NUMBER> | ||
* | ||
* Return Value: | ||
* Speed <NUMBER> | ||
* | ||
* Example: | ||
* [player, 840, 0, 0] call ace_advanced_fatigue_fnc_getMovementSpeed | ||
* | ||
* Public: No | ||
*/ | ||
#include "script_component.hpp" | ||
params ["_unit", "_power", "_fwdAngle", "_sideAngle"]; | ||
|
||
private _gearMass = 0 max (((_unit getVariable [QEGVAR(movement,totalLoad), loadAbs _unit]) / 22.046 - 3.5) * GVAR(loadFactor)); | ||
private _terrainGradient = abs(_fwdAngle); | ||
private _terrainFactor = 1; | ||
|
||
private _duty = GVAR(animDuty); | ||
{ | ||
if (_x isEqualType 0) then { | ||
_duty = _duty * _x; | ||
} else { | ||
_duty = _duty * (_unit call _x); | ||
}; | ||
} forEach (GVAR(dutyList) select 1); | ||
|
||
if (!GVAR(isSwimming)) then { | ||
if (_fwdAngle < 0) then { | ||
_terrainGradient = 0.15 * _terrainGradient; | ||
}; | ||
if ((getPosATL _unit) select 2 < 0.01) then { | ||
private _sideGradient = abs(_sideAngle / 45) min 1; | ||
_terrainFactor = 1 + _sideGradient ^ 4; | ||
}; | ||
}; | ||
|
||
private _fnc_getRunningSpeed = { | ||
params ["_power", "_gearMass", "_terrainFactor", "_terrainGradient", "_duty"]; | ||
private _numerator = 3.6 * - (_power / (0.23 * _duty)); | ||
_numerator = _numerator - 2.1 * SIM_BODYMASS; | ||
_numerator = _numerator - 4 * (_gearMass + SIM_BODYMASS) * (_gearMass / SIM_BODYMASS) ^ 2; | ||
private _denominator = _terrainFactor * (_gearMass + SIM_BODYMASS); | ||
private _radicand = ((0.66 * _terrainGradient) ^ 2) - _numerator / _denominator; | ||
private _v = -0.66 * _terrainGradient + sqrt(_radicand); | ||
_v / 1.8 | ||
}; | ||
|
||
private _fnc_getWalkingSpeed = { | ||
params ["_power", "_gearMass", "_terrainFactor", "_terrainGradient", "_duty"]; | ||
private _numerator = 4.6 * - (_power / (0.23 * _duty)); | ||
_numerator = _numerator - 1.05 * SIM_BODYMASS; | ||
_numerator = _numerator - 2 * (_gearMass + SIM_BODYMASS) * (_gearMass / SIM_BODYMASS) ^ 2; | ||
private _denominator = _terrainFactor * (_gearMass + SIM_BODYMASS); | ||
private _radicand = ((0.66 * _terrainGradient) ^ 2) - _numerator / _denominator; | ||
private _v = -0.66 * _terrainGradient + sqrt(_radicand); | ||
_v / 2.3 | ||
}; | ||
|
||
private _speed = [_power, _gearMass, _terrainFactor, _terrainGradient, _duty] call _fnc_getRunningSpeed; | ||
if (_speed < 2) then { | ||
_speed = [_power, _gearMass, _terrainFactor, _terrainGradient, _duty] call _fnc_getWalkingSpeed; | ||
}; | ||
|
||
_speed |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters