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* Improve selective UI API, Disable ammo count when reload component is loaded, Fix stance UI * Upgrade Selective UI framework for controls that share IDCs for gunner and soldier * Separate more soldier and gunner settings sharing same IDCs, Remove vehicle gunner weapon which has no effect anymore * Separate more soldier and gunner IDC sharing elements, Fix typo, Fix API setting not being respected in case where selective type is not the same on load * Rework Selective UI using ACE_UI config, Cleanup, Add ACE_UI to FCS component to mark it (is already disabled due to other necessary settings for FCS to function) * Do location check in function, Rename condition to location, change to number * Use macros in ACE_UI location
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
class ACE_UI { | ||
class gunnerZeroing { | ||
class conditions { | ||
ADDON = "false"; | ||
}; | ||
}; | ||
}; |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
class ACE_UI { | ||
class ammoCount { | ||
class conditions { | ||
ADDON = "false"; | ||
}; | ||
}; | ||
}; |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,180 @@ | ||
#define ANYWHERE 0 | ||
#define GROUND_ONLY 1 | ||
#define VEHICLE_ONLY 2 | ||
|
||
class ACE_UI { | ||
class weaponName { | ||
idd = 300; | ||
elements[] = {118}; | ||
location = GROUND_ONLY; | ||
class conditions {}; | ||
}; | ||
class weaponNameBackground { | ||
idd = 300; | ||
elements[] = {1001, 1008}; | ||
location = GROUND_ONLY; | ||
class conditions {}; | ||
}; | ||
class firingMode { | ||
idd = 300; | ||
elements[] = {187, 1203}; | ||
location = GROUND_ONLY; | ||
class conditions {}; | ||
}; | ||
class ammoType { | ||
idd = 300; | ||
elements[] = {155}; | ||
location = GROUND_ONLY; | ||
class conditions {}; | ||
}; | ||
class ammoCount { | ||
idd = 300; | ||
elements[] = {184}; | ||
location = GROUND_ONLY; | ||
class conditions {}; | ||
}; | ||
class magCount { | ||
idd = 300; | ||
elements[] = {185}; | ||
location = GROUND_ONLY; | ||
class conditions {}; | ||
}; | ||
class throwableName { | ||
idd = 300; | ||
elements[] = {152}; | ||
location = GROUND_ONLY; | ||
class conditions {}; | ||
}; | ||
class throwableCount { | ||
idd = 300; | ||
elements[] = {151}; | ||
location = GROUND_ONLY; | ||
class conditions {}; | ||
}; | ||
class zeroing { | ||
idd = 300; | ||
elements[] = {168}; | ||
location = GROUND_ONLY; | ||
class conditions {}; | ||
}; | ||
class weaponLowerInfoBackground { | ||
idd = 300; | ||
elements[] = {1202}; | ||
location = GROUND_ONLY; | ||
class conditions {}; | ||
}; | ||
class staminaBar { | ||
idd = 305; | ||
elements[] = {193}; | ||
location = GROUND_ONLY; | ||
class conditions {}; | ||
}; | ||
class stance { | ||
idd = 303; | ||
elements[] = {188, 1201}; | ||
location = GROUND_ONLY; | ||
class conditions {}; | ||
}; | ||
class gunnerWeaponName { | ||
idd = 300; | ||
elements[] = {118}; | ||
location = VEHICLE_ONLY; | ||
class conditions {}; | ||
}; | ||
class gunnerWeaponNameBackground { | ||
idd = 300; | ||
elements[] = {1001, 1008}; | ||
location = VEHICLE_ONLY; | ||
class conditions {}; | ||
}; | ||
class gunnerFiringMode { | ||
idd = 300; | ||
elements[] = {187, 1203}; | ||
location = VEHICLE_ONLY; | ||
class conditions {}; | ||
}; | ||
class gunnerAmmoType { | ||
idd = 300; | ||
elements[] = {155}; | ||
location = VEHICLE_ONLY; | ||
class conditions {}; | ||
}; | ||
class gunnerAmmoCount { | ||
idd = 300; | ||
elements[] = {184}; | ||
location = VEHICLE_ONLY; | ||
class conditions {}; | ||
}; | ||
class gunnerMagCount { | ||
idd = 300; | ||
elements[] = {185}; | ||
location = VEHICLE_ONLY; | ||
class conditions {}; | ||
}; | ||
class gunnerLaunchableName { | ||
idd = 300; | ||
elements[] = {152}; | ||
location = VEHICLE_ONLY; | ||
class conditions {}; | ||
}; | ||
class gunnerLaunchableCount { | ||
idd = 300; | ||
elements[] = {151}; | ||
location = VEHICLE_ONLY; | ||
class conditions {}; | ||
}; | ||
class gunnerZeroing { | ||
idd = 300; | ||
elements[] = {168}; | ||
location = VEHICLE_ONLY; | ||
class conditions {}; | ||
}; | ||
class gunnerWeaponLowerInfoBackground { | ||
idd = 300; | ||
elements[] = {1202}; | ||
location = VEHICLE_ONLY; | ||
class conditions {}; | ||
}; | ||
class vehicleName { | ||
idd = 300; | ||
elements[] = {120}; | ||
location = VEHICLE_ONLY; | ||
class conditions {}; | ||
}; | ||
class vehicleNameBackground { | ||
idd = 300; | ||
elements[] = {1000, 1013}; | ||
location = VEHICLE_ONLY; | ||
class conditions {}; | ||
}; | ||
class vehicleFuelBar { | ||
idd = 300; | ||
elements[] = {113, 1202}; | ||
location = VEHICLE_ONLY; | ||
class conditions {}; | ||
}; | ||
class vehicleSpeed { | ||
idd = 300; | ||
elements[] = {121, 1004, 1006}; | ||
location = VEHICLE_ONLY; | ||
class conditions {}; | ||
}; | ||
class vehicleAltitude { | ||
idd = 300; | ||
elements[] = {122, 1005, 1014}; | ||
location = VEHICLE_ONLY; | ||
class conditions {}; | ||
}; | ||
class vehicleDamage { | ||
idd = 300; | ||
elements[] = {111}; | ||
location = VEHICLE_ONLY; | ||
class conditions {}; | ||
}; | ||
class vehicleInfoBackground { | ||
idd = 300; | ||
elements[] = {1200}; | ||
location = VEHICLE_ONLY; | ||
class conditions {}; | ||
}; | ||
}; |
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