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Mk6 mortars disappear upon unload from cargo #10010
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As discussed with @LinkIsGrim on Discord:
|
@jokoho48 noticed that in the 2nd video one can see mortars on the Zeus map.
The southern position pretty much matches where the players first pinged me to help them (see 1st video). So if both shown mortars are located in 2D space where
then I think it is safe to say that the mortars are either
(both positions I wouldn't see when looking at the 3D world). |
see acemod/ACE3#10010 for details
see acemod/ACE3#10010 for details
see acemod/ACE3#10010 for details
Hopefully this workaround alleviates the problem for the players (and me 😅). |
Mods (complete and add to the following information):
Description:
During many game nights of Shoot and Scoot have Opfor players losing their MK6 mortars when they unload them from their vehicle (ACE cargo).
Unload
orDeploy.
For some reason I don't recall this ever happening to a BluFor Mk6 mortar.
Steps to reproduce:
I can't reproduce the problem. It just shows quite often and I capture it on video (see below)
Expected behavior:
Mortars shouldn't disappear.
Where did the issue occur?
Log Files:
Additional context:
You will see in the videos that I sometimes also struggle to place a new Mk6 mortar as Zeus.
Maybe the problems are related.
Zeus never loses the mortar though. I just appears somewhere else.
In versions prior to ACE 3.17.0 (and prior to having
Deploy
as an option to unload) the mortar spawned but immediately got destroyed afterward.Screen recordings:
1st.broken.mortar.mp4
2nd.broken.mortar.mp4
3rd.broken.mortar.mp4
4th.broken.mortar.mp4
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