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Bunch of bugs with medical menu #2528
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Fixed 4 and 5.
three. Not sure if this is error, the treatment effects the whole body so it really doesn't matter where it is called from, I think for 3d getting it off of limbs reduces clutter, but for the menu it really doesn't matter. (SurgicalKit/PersonalAidKit both have six. Is this caused by a specific treatment, or any way you can consistently reproduce this? |
Any treatment. |
(1) Verify target is valid and in reasonable range
six - Seems to happen when treatmentAdvanced_bandage will exit to treatmentBasic_bandage before adding the log. |
In advanced medical without enableFor AI. Bandaging an AI would exit before adding log.
All tested on dedicated.
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