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Remove nametags and actions on hidden units #2596
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feel free to do it by your self and please read http://ace3mod.com/wiki/user/how-to-make-a-feature-request.html and use #414 |
Or formulate it as a bug report, which is probably more adequate: http://ace3mod.com/wiki/user/how-to-report-an-issue.html |
Having some issues with my client so i'm posting the fix here. If someone has time please add. interact_menu/functions/fnc_renderActionPoints.sqf. Line 40 if (_target != ACE_player && {_target != vehicle ACE_player}) then { To: if (_target != ACE_player && {_target != vehicle ACE_player} && {!(isObjectHidden _target)}) then { nametags/functions/fnc_onDraw3d Line 107 From: {!(_target getVariable ["ACE_hideName", false])}) then { To: {!(_target getVariable ["ACE_hideName", false])} &&
{!(isObjectHidden _target)}) then { |
Probably works for nametags, but there is a better way to do it for actions. |
ACE3 Version: 3.2.2
Mods:
@CBA_A3
@ace
Placed ACE3 Modules:
Description:
Both nametags and interaction menu render for players that are hidden with hideObject or hideObjectGlobal.
Please implement isObjectHidden on these two files.
interact_menu/functions/fnc_renderActionPoints.sqf
nametags/functions/fnc_onDraw3d
Steps to reproduce:
Step 1:
Start a mission with a 2nd unit, or object which has ace actions.
otherunit hideObject true;
Step 2:
Open other interaction menu. It will show actions. In case of player it will also show the nametag (MP).
Where did the issue occur?
SP/MP
RPT log file:
//Wont add anything
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