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Range on interaction point "Cut fence" for "Land_New_WiredFence_10m_F" too low #2976

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bux opened this issue Dec 8, 2015 · 3 comments
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@bux
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bux commented Dec 8, 2015

ACE3 Version: 3.4.1 RC

Mods:

  • @CBA_A3
  • @ace

Placed ACE3 Modules:

  • Respawn Module

Description:

  • There's no "Cut Fence" option on fences with type "Land_New_WiredFence_10m_F"

Steps to reproduce:

  • Aproach the fences on Stratis at the airbase
    image
  • With the wirecutter equipped try to cut them

Where did the issue occur?

  • Dedicated Server

RPT log file:
n/a

2015-12-08_00002

@bux bux added the kind/bug label Dec 8, 2015
@bux bux changed the title Can Can't cut fence "Land_New_WiredFence_10m_F" Dec 8, 2015
@bux
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bux commented Dec 8, 2015

Probably trivial, but for the sake of completeness

@PabstMirror PabstMirror self-assigned this Dec 8, 2015
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Fence is cuttable, but it can be tough finding the interaction point.
There is only 1 action point per 10 meters of fence.

  • Look into adding more than 1 for long fences. (maybe try boundingBoxReal to guess x/y direction?)

@bux
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bux commented Dec 9, 2015

The fences left and right of the one on the image are cuttable. The one on the image (close to the toilet box) is not.


It's the distance from where you're able to see the interaction point:
"Land_New_WiredFence_5m_F"
2015-12-09_00001

versus

"Land_New_WiredFence_10m_F"
2015-12-09_00002

Both are the maximum distances just before the interaction point disappears.

@bux bux changed the title Can't cut fence "Land_New_WiredFence_10m_F" Range on interaction point "Cut fence" for "Land_New_WiredFence_10m_F" too low Dec 9, 2015
@jonpas jonpas added this to the 3.6.0 milestone Apr 23, 2016
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