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Arma 3 Version:yes (stable / rc / dev) CBA Version:yes (stable / dev + commit hash) ACE3 Version:yes (stable / dev + commit hash)
Mods:
yes
Description:
so this file limits ai skill to a certain degree. And I think ai skill is definitely not a mod specific setting. It's mission specific and should remain like it.
Steps to reproduce:
Play with _unit setSkill 1;
Ai can't hit shit and are dumb.
Where did the issue occur?
ACE3/addons/ai/CfgAISkill.hpp
Placed Modules:
none
RPT log file:
no?
The text was updated successfully, but these errors were encountered:
I've just confirmed this. I had my ai _unit setskill ["aimingAccuracy",0.9];
Before chaning the CfgAiSkill the ai would not kill me in 10 seconds (300 m) I was able to kill a whole squad (10 units):
Now I change the cfgaiskill and remove limits. Now with same skill lvl, the ai kill me in ~3 seconds. This will allow me as a mission maker to better customize my missions.
Btw as reference with default ace3 config, we took ~18 players and killed ~200 ai with _unit setskill ["aimingAccuracy",0.9]; in 1 hour and no players died.
This is really bad and boring and forces mission makers to use 100s of AI to make it challanging. PLEASE FIX
Arma 3 Version:
yes
(stable / rc / dev)CBA Version:
yes
(stable / dev + commit hash)ACE3 Version:
yes
(stable / dev + commit hash)Mods:
Description:
Steps to reproduce:
Where did the issue occur?
Placed Modules:
RPT log file:
no?
The text was updated successfully, but these errors were encountered: