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CfgAiSkill.hpp is limiting AI skill #5090

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geroge-011 opened this issue Apr 18, 2017 · 2 comments
Closed

CfgAiSkill.hpp is limiting AI skill #5090

geroge-011 opened this issue Apr 18, 2017 · 2 comments

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@geroge-011
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Arma 3 Version: yes (stable / rc / dev)
CBA Version: yes (stable / dev + commit hash)
ACE3 Version: yes (stable / dev + commit hash)

Mods:

yes

Description:

  • so this file limits ai skill to a certain degree. And I think ai skill is definitely not a mod specific setting. It's mission specific and should remain like it.

Steps to reproduce:

  • Play with _unit setSkill 1;
  • Ai can't hit shit and are dumb.

Where did the issue occur?

  • ACE3/addons/ai/CfgAISkill.hpp

Placed Modules:

  • none

RPT log file:
no?

@geroge-011
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With the new AI module for zeus that ace3 introduces, it should not force shitty ai through this config.

@geroge-011
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I've just confirmed this. I had my ai _unit setskill ["aimingAccuracy",0.9];

Before chaning the CfgAiSkill the ai would not kill me in 10 seconds (300 m) I was able to kill a whole squad (10 units):

Now I change the cfgaiskill and remove limits. Now with same skill lvl, the ai kill me in ~3 seconds. This will allow me as a mission maker to better customize my missions.

Btw as reference with default ace3 config, we took ~18 players and killed ~200 ai with _unit setskill ["aimingAccuracy",0.9]; in 1 hour and no players died.

This is really bad and boring and forces mission makers to use 100s of AI to make it challanging. PLEASE FIX

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