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Arma 3 Version:1.76 (stable / rc / dev) CBA Version:3.4.0 (stable / dev + commit hash) ACE3 Version:3.10.2 (stable / dev + commit hash)
Mods:
CBA_A3
ace3
MCC Sandobox 4
Zeus Eden Compositions
TaskForce Radio 0.9.8
Description:
NOTE: My clanmate found this and we don't deepen this issues.
Case 1: when there is more than 1 item located in uniform and MineDetector is located in vest or backpack it does not detect mines at all unless they're spotted via "T".
Case 2: when there ISN'T ANY ITEM located in uniform and MineDetector is located in vest or backpack it will work correctly
Case 3: MineDetector will work randomly (it appears) if located in uniforms
Time Accelration, revive settings [ACE], set medic class [ACE], Advanced Fatigue, Medical Settings [ACE], Captives settings, Name Tags, Respawn Systems, Game Master x 3
RPT log file:
none
The text was updated successfully, but these errors were encountered:
The last mine detector picked up determines the detection range. Most ACE items are mine detectors with 0 detection range, so they can appear in the Virtual Arsenal.
Arma 3 Version:
1.76
(stable / rc / dev)CBA Version:
3.4.0
(stable / dev + commit hash)ACE3 Version:
3.10.2
(stable / dev + commit hash)Mods:
Description:
NOTE: My clanmate found this and we don't deepen this issues.
Case 1: when there is more than 1 item located in uniform and MineDetector is located in vest or backpack it does not detect mines at all unless they're spotted via "T".
Case 2: when there ISN'T ANY ITEM located in uniform and MineDetector is located in vest or backpack it will work correctly
Case 3: MineDetector will work randomly (it appears) if located in uniforms
Steps to reproduce:
https://www.youtube.com/watch?v=4o1dmrw4TMg&feature=youtu.be
Where did the issue occur?
Placed Modules:
RPT log file:
none
The text was updated successfully, but these errors were encountered: