-
Notifications
You must be signed in to change notification settings - Fork 740
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Stamina is used up very fast when walking and running with binoculars on hand. #5769
Comments
This is most likely caused by the way we currently calculate the duty factor of animations: https://github.com/acemod/ACE3/blob/master/addons/advanced_fatigue/functions/fnc_getAnimDuty.sqf The question is, do we want to add a penalty for running with an item in the hand, and if so, how much. |
Well at least the binocular is much more lightweight than the rifle. So the penalty should be less than moving with a rifle? At least the current implementation is flawed since it consumes stamina faster than with a rifle. |
I'm not a 100% sure on this but I believe having your weapon on your back costs more stamina than weapon lowered. |
The only difference would be movement speed. So whichever is faster is more exhausting. |
If I understand right, you'd move further for the same amount of fatigue, so it doesn't actually cost more stamina. |
As for the original issue, to answer @ulteq's question: it kind of depends on the item, but I can't think of any other items you can hold in your hand besides binoculars (which are a weird weapon/item?). |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
This issue has been automatically closed due to inactivity. |
Arma 3 Version: (latest stable)
CBA Version: (latest stable)
ACE3 Version: (latest stable)
Mods:
Description:
Steps to reproduce:
Where did the issue occur?
Placed Modules:
RPT log file:
The text was updated successfully, but these errors were encountered: