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Advanced Fatigue - Various improvements #5723
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@@ -1,6 +1,32 @@ | |||
#include "script_component.hpp" | |||
if (!hasInterface) exitWith {}; | |||
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#ifdef DEBUG_MODE_FULL | |||
onEachFrame { |
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could this be a separate function?
#ifdef DEBUG_MODE_FULL
call FUNC(renderDebugLines);
#endif
so one could run this without having a debug build?
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I guess we can do that.
But the other debug info (shown via systemChat
and hintSilent
) is more helpful.
Should we try to move all of the debug output into a function?
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* Fixes fatique calculation when walking across structures (bridges, ...) * Fixes the terrain gradient calculation * Fixes the 'wattsPerATP' constant * Implements the respiratory system * Prevents sprinting on very steep terrain * Adds more in-depth debug output * Closes #4492
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This ticket is relevant to fatigue changes. |
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We are happy for this to be merged - will need testing before though. |
Closing due to age and/or inactivity, unlikely to be finished or has to be reworked due to other changes over the years. May be re-opened if someone finds it useful, even better just open a new up-to-date PR. |
…acemod#9714) Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: ulteq <ulteq@web.de> Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
3218m run at VO2max 43.5 ml/kg/min and AnT 75% (live data captured in-game):