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If person loaded by [bob, kevin, vehicle] call ace_common_fnc_loadPerson; was disconnected from server (manually/net drop/game crash) then his bot is broken and on reconnect person will go to spectator.
Steps to reproduce:
2 players 1 vehicle.
load person with ace_common_fnc_loadPerson
loaded person need to go to lobby and toggle slot in/out or reconnect to server entirely
welcome to spectator
Where did the issue occur?
Dedicated. May be on all MP.
Placed Modules:
none
Seems like loaded person change group. Then on dissconnect arma thinks that group is empty and delete it.
Bot without group = dead unit. That is why user go to spectator. (May be I'm wrong)
The text was updated successfully, but these errors were encountered:
Arma 3 Version:
1.82
(stable)CBA Version:
3.6.1
(old stable)ACE3 Version:
3.12.2
(stable)Description:
[bob, kevin, vehicle] call ace_common_fnc_loadPerson;
was disconnected from server (manually/net drop/game crash) then his bot is broken and on reconnect person will go to spectator.Steps to reproduce:
Where did the issue occur?
Placed Modules:
Seems like loaded person change group. Then on dissconnect arma thinks that group is empty and delete it.
Bot without group = dead unit. That is why user go to spectator. (May be I'm wrong)
The text was updated successfully, but these errors were encountered: