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Load/unload person function will broke slot if loaded person will disconnect #6333

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severgun opened this issue May 9, 2018 · 1 comment · Fixed by #6334
Closed

Load/unload person function will broke slot if loaded person will disconnect #6333

severgun opened this issue May 9, 2018 · 1 comment · Fixed by #6334
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@severgun
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severgun commented May 9, 2018

Arma 3 Version: 1.82 (stable)
CBA Version: 3.6.1 (old stable)
ACE3 Version: 3.12.2 (stable)

Description:

  • If person loaded by [bob, kevin, vehicle] call ace_common_fnc_loadPerson; was disconnected from server (manually/net drop/game crash) then his bot is broken and on reconnect person will go to spectator.

Steps to reproduce:

  • 2 players 1 vehicle.
  • load person with ace_common_fnc_loadPerson
  • loaded person need to go to lobby and toggle slot in/out or reconnect to server entirely
  • welcome to spectator

Where did the issue occur?

  • Dedicated. May be on all MP.

Placed Modules:

  • none

Seems like loaded person change group. Then on dissconnect arma thinks that group is empty and delete it.
Bot without group = dead unit. That is why user go to spectator. (May be I'm wrong)

@bux
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bux commented May 9, 2018

2 players 1 vehicle

If seen that video ... oh boy

@BaerMitUmlaut BaerMitUmlaut self-assigned this May 9, 2018
@BaerMitUmlaut BaerMitUmlaut added this to the 3.13.0 milestone May 9, 2018
@PabstMirror PabstMirror modified the milestones: 3.13.0, Ongoing Nov 28, 2018
@jonpas jonpas modified the milestones: Ongoing, 3.14.0 Feb 22, 2020
@jonpas jonpas modified the milestones: 3.14.0, 3.13.7 Apr 20, 2021
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5 participants