Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Common - Only switch side if necessary on person loading #6334

Merged
merged 3 commits into from
Oct 10, 2021
Merged

Conversation

BaerMitUmlaut
Copy link
Member

When merged this pull request will:

Previously the unit would always switch to the side of the person loading the unit into the vehicle. That most likely did also not work when the loader has a different side than the crew of the vehicle. This should cover all cases.

Needs multiplayer testing.

@BaerMitUmlaut BaerMitUmlaut added status/needs-testing kind/bug-fix Release Notes: **FIXED:** labels May 9, 2018
@BaerMitUmlaut BaerMitUmlaut added this to the 3.13.0 milestone May 9, 2018
case (side _vehicle != side _unit): {
[_unit, true, GROUP_SWITCH_ID, side _vehicle] call FUNC(switchToGroupSide);
};
};
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

side OBJECT will report stuff like sideEnemy and sideFriendly. side GROUP will only report west, east, resistance, civilian. Are you sure you don't want to keep side group _something?

Copy link
Member Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Oh yes, my bad. I'll fix it.

Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

So will it be fixed and merged? We playing with this "fixed fix" for more than a year. But it is pain in the ass to track our temporary fixes on every ACE release. Would be nice to see solved issue in next release.

Copy link
Contributor

@thojkooi thojkooi left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Shouldn't this fix be done in switchToGroupSide?

@jonpas jonpas modified the milestones: 3.13.0, 3.13.1 Dec 7, 2019
@PabstMirror PabstMirror modified the milestones: 3.13.1, 3.14.0 Feb 22, 2020
@jonpas jonpas modified the milestones: 3.14.0, 3.13.7 Apr 20, 2021
@jonpas
Copy link
Member

jonpas commented Apr 20, 2021

Still relevant I assume? Looks like just needs a bit of a move.

@jonpas jonpas changed the title Only switch side if necessary on loading Common - Only switch side if necessary on person loading Oct 10, 2021
@jonpas jonpas merged commit 6128b8e into master Oct 10, 2021
@jonpas jonpas deleted the fix-6333 branch October 10, 2021 14:26
AndreasBrostrom pushed a commit to AndreasBrostrom/ACE3 that referenced this pull request Dec 3, 2021
Co-authored-by: Serg Vergun <1197314+severgun@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
kind/bug-fix Release Notes: **FIXED:**
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Load/unload person function will broke slot if loaded person will disconnect
6 participants