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Common - Only switch side if necessary on person loading #6334
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case (side _vehicle != side _unit): { | ||
[_unit, true, GROUP_SWITCH_ID, side _vehicle] call FUNC(switchToGroupSide); | ||
}; | ||
}; |
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side OBJECT
will report stuff like sideEnemy and sideFriendly. side GROUP
will only report west, east, resistance, civilian. Are you sure you don't want to keep side group _something
?
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Oh yes, my bad. I'll fix it.
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So will it be fixed and merged? We playing with this "fixed fix" for more than a year. But it is pain in the ass to track our temporary fixes on every ACE release. Would be nice to see solved issue in next release.
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Shouldn't this fix be done in switchToGroupSide
?
Still relevant I assume? Looks like just needs a bit of a move. |
Co-authored-by: Serg Vergun <1197314+severgun@users.noreply.github.com> Co-authored-by: jonpas <jonpas33@gmail.com>
When merged this pull request will:
Previously the unit would always switch to the side of the person loading the unit into the vehicle. That most likely did also not work when the loader has a different side than the crew of the vehicle. This should cover all cases.
Needs multiplayer testing.