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AF: Bar visible in Cutscenes etc. #7241

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Blutze opened this issue Oct 13, 2019 · 1 comment
Closed

AF: Bar visible in Cutscenes etc. #7241

Blutze opened this issue Oct 13, 2019 · 1 comment
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@Blutze
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Blutze commented Oct 13, 2019

Mods:

Description:
If the transparency of the Advanced Fatigue bar is less than 100%, either because fade is turned off or simply because you are not on full stamina, it is visible in cutscenes and fade-to-black sequences, such as during the campaign.

Steps to reproduce with FADE OFF:

  • Start mission "Common Denominator" in the prologue campaign.
  • There is a bright white stamina bar floating in the top "cinematic bar", even though the rest of the UI is hidden.

Steps to reproduce with FADE ON:

  • Play through mission "Diplomatic Relations", until just before you arrive at the "incident" compound.
  • Change Performance & Recovery to 0, and Load Factor & Terrain Factor to 5.
  • Stop the vehicle ASAP, get out, and sprint around.
  • There is a bright red, almost empty, stamina bar floating in the top "cinematic bar", even though the rest of the UI is hidden.

Expected behavior:
Stamina bar to be hidden with all the other normal UI parts.
Is there something like a z-index to put the bar behind these overlays? Otherwise, maybe an eventhandler or a check in fnc_handleStaminaBar to uncreate or set ctrlFade = 1.

Where did the issue occur?

  • Singleplayer

Log Files:

Additional context:
While the solid stamina project is probably going to make this problem more noticable, as the... "accidental workaround" of just being on full stamina for a full fade doesn't apply anymore, this is kinda out of scope of my project, and honestly I wouldn't even know where to start fixing this.

Screenshots:
FADE OFF, dev environment:
image

FADE ON, stable:
image

@Mike-MF
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Mike-MF commented Sep 19, 2023

Closing due to age, inactivity or already solved. May be re-opened if the issue is still present, even better just open a new up-to-date Issue.

@Mike-MF Mike-MF closed this as not planned Won't fix, can't repro, duplicate, stale Sep 19, 2023
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