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Description:
If the transparency of the Advanced Fatigue bar is less than 100%, either because fade is turned off or simply because you are not on full stamina, it is visible in cutscenes and fade-to-black sequences, such as during the campaign.
Steps to reproduce with FADE OFF:
Start mission "Common Denominator" in the prologue campaign.
There is a bright white stamina bar floating in the top "cinematic bar", even though the rest of the UI is hidden.
Steps to reproduce with FADE ON:
Play through mission "Diplomatic Relations", until just before you arrive at the "incident" compound.
Change Performance & Recovery to 0, and Load Factor & Terrain Factor to 5.
Stop the vehicle ASAP, get out, and sprint around.
There is a bright red, almost empty, stamina bar floating in the top "cinematic bar", even though the rest of the UI is hidden.
Expected behavior:
Stamina bar to be hidden with all the other normal UI parts.
Is there something like a z-index to put the bar behind these overlays? Otherwise, maybe an eventhandler or a check in fnc_handleStaminaBar to uncreate or set ctrlFade = 1.
Additional context:
While the solid stamina project is probably going to make this problem more noticable, as the... "accidental workaround" of just being on full stamina for a full fade doesn't apply anymore, this is kinda out of scope of my project, and honestly I wouldn't even know where to start fixing this.
Screenshots:
FADE OFF, dev environment:
FADE ON, stable:
The text was updated successfully, but these errors were encountered:
Mods:
1.94 stable
3.12.2 stable
3.12.6 stable
as well as the dev environment for Advanced Fatigue - Solid stamina bar option #6911Description:
If the transparency of the Advanced Fatigue bar is less than 100%, either because fade is turned off or simply because you are not on full stamina, it is visible in cutscenes and fade-to-black sequences, such as during the campaign.
Steps to reproduce with FADE OFF:
Steps to reproduce with FADE ON:
Expected behavior:
Stamina bar to be hidden with all the other normal UI parts.
Is there something like a z-index to put the bar behind these overlays? Otherwise, maybe an eventhandler or a check in
fnc_handleStaminaBar
to uncreate or setctrlFade = 1
.Where did the issue occur?
Log Files:
Additional context:
While the solid stamina project is probably going to make this problem more noticable, as the... "accidental workaround" of just being on full stamina for a full fade doesn't apply anymore, this is kinda out of scope of my project, and honestly I wouldn't even know where to start fixing this.
Screenshots:

FADE OFF, dev environment:
FADE ON, stable:

The text was updated successfully, but these errors were encountered: