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Advanced Fatigue - Solid stamina bar option #6911
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There's no need to set the fade every time if you don't change it. Don't really see the point of this PR because if you don't see it you're good but okay. |
So that function in initSettings.sqf already hides it until I change the setting or restart, and in the handler I just need to stop the calculated fade from applying?
When the bar becomes visible, you already lost at least half a block, or ~10% of your stamina. And as I mentioned this is also intended for testing loadout weights and settings - "do I need to drop another mag for non-combatpace running to become stamina neutral" or something along those lines. Might sound overly nerdy to most people, but doing my homework has always been how I am not outright failing at videogames. |
When merged this pull request will:
HopefullyDefinitely off by defaultKeep in mind that I never managed to get Mikero's set up properly, so I can't compile or test this myself.@jokoho48 gave it a quick glance back when I made it, but IIRC he was in a bit of a hurry.Intent is to show stamina consumption early, allowing players to correct their stance and allowing easier testing of stamina settings - at the moment I have to sometimes walk a few klicks to verify a certain combination is not stamina negative.