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Explosives - Improve AT/SLAM, Frag from Claymore and Bounding Mines #10105
Explosives - Improve AT/SLAM, Frag from Claymore and Bounding Mines #10105
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@BrettMayson FYI, the duplicate class definition that I fixed with 581a62e was detected by the PR's pipeline and threw an error, but is not logged as an error by HEMTT v1.12.4. |
Noticed you're basing your PR from this PR #9728. Sorry if I threw a wrench in any of your work, there were some issues with using init event handlers until we get Also question, should your WIP claymore produce some of the 700 fragments spread in every direction, or just forward? |
Thanks for the heads-up. Don't worry about it, I just need your excellent changes as a base to test explosive improvements, merge conflicts are only a minor hurdle while this PR is WIP anyway 👍🏻 My goal for the Claymore is to reduce its damage against buildings (without tweaking overall damage too much) and ideally get it to generate a realistic frag pattern, which includes a bit of shrapnel to its rear, since it has a rear danger zone of <1m right now. |
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So that it triggers on lighter vehicles, including Wiesel Tankettes. https://en.wikipedia.org/wiki/M15_mine#Specifications
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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
When merged this pull request will:
Previously it would only trigger at >7t, keeping Wiesel Tankettes (~4t) completely safe. Now it will detonate under any vehicle heavier (>300kg) than the vanilla quad bike (280kg).
Previously it wouldn't destroy cars and barely damage trucks (while killing the crew only in side-attack mode). Now it can reliably destroy them in both bottom and side-attacks and cook off tanks (40mm penetration is more than enough for MBT bottom armour).
Had to change the fuse type from proximity to a 0.5m vertical "tripwire", in order to make them effective against moving vehicles. The purely "magnetic" proxy fuse would often trigger below a tank's cannon / right in front of its hull (especially at slow speed), dealing no damage.
Implemented Editor and Zeus placed SLAM Bottom Attack Mines being pointed upwards, just like player-placed ones.
Works well, front-facing lethality is not diminished, while added frag adds light injury potential when standing to the sides or rear (previously standing right behind it would deal no damage at all).
Also reduced damage dealt by the Bounding mine to prevent it from insta-killing light vehicles from 20m away, lethality against infantry within 30m is unchanged.