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Quickmount - Fix quickmount for vehicle interactions #10126

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merged 2 commits into from
Jul 20, 2024

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johnb432
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When merged this pull request will:

  • When testing ViV, I found that the "Get In" interaction would make the player get into the parent vehicle and not the vehicle being interacted with. This PR fixes that: if an object is passed to the function getInNearest, it will be used as the target to mount up in.
  • Code cleanup.

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  • If the contribution affects the documentation, please include your changes in this pull request so the documentation will appear on the website.
  • Development Guidelines are read, understood and applied.
  • Title of this PR uses our standard template Component - Add|Fix|Improve|Change|Make|Remove {changes}.

@johnb432 johnb432 added the kind/bug-fix Release Notes: **FIXED:** label Jul 19, 2024
@johnb432 johnb432 added this to the 3.18.0 milestone Jul 19, 2024
@johnb432 johnb432 merged commit 8ab36f6 into master Jul 20, 2024
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@johnb432 johnb432 deleted the quickmount-fix-quickmounting branch July 20, 2024 06:15
blake8090 pushed a commit to blake8090/ACE3 that referenced this pull request Aug 18, 2024
* Fix quickmount for vehicle interactions

* Update addons/quickmount/functions/fnc_getInNearest.sqf
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