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Interaction - Improve FUNC(switchWeaponAttachment)
#10145
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rautamiekka
reviewed
Jul 26, 2024
* change interact_SWA to use common_SAM * Directly call * exit on bad arg * Update fnc_switchAttachmentMode.sqf * Minor optimisations * Cleanup leftover code, use unit instead of target --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
PabstMirror
reviewed
Aug 9, 2024
PabstMirror
approved these changes
Aug 9, 2024
blake8090
pushed a commit
to blake8090/ACE3
that referenced
this pull request
Aug 18, 2024
* Improve swtichWeaponAttachment * change interact_SWA to use common_SAM (acemod#10176) * change interact_SWA to use common_SAM * Directly call * exit on bad arg * Update fnc_switchAttachmentMode.sqf * Minor optimisations * Cleanup leftover code, use unit instead of target --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/interaction/functions/fnc_switchWeaponAttachment.sqf * Revert some unnecessary changes * Remove sound, as it was part of the CBA attachment switching & pass missing parameter * Add sound back, to indicate new attachment --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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When merged this pull request will:
ACE_player
(should always be the case, but added as precaution).Raise CBA attachment switched EH.If we want to remove the delays between switching items, we can probably use #10135.
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