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Medical AI - Prevent medics from being blocked on treatments they can't complete #10167

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merged 10 commits into from
Aug 11, 2024

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@johnb432 johnb432 commented Aug 6, 2024

When merged this pull request will:

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  • If the contribution affects the documentation, please include your changes in this pull request so the documentation will appear on the website.
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  • Title of this PR uses our standard template Component - Add|Fix|Improve|Change|Make|Remove {changes}.

@johnb432 johnb432 added the kind/bug-fix Release Notes: **FIXED:** label Aug 6, 2024
@johnb432 johnb432 added this to the 3.18.0 milestone Aug 6, 2024
@johnb432 johnb432 merged commit ff31bc6 into master Aug 11, 2024
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@johnb432 johnb432 deleted the medical-ai-stop-blocking branch August 11, 2024 15:07
blake8090 pushed a commit to blake8090/ACE3 that referenced this pull request Aug 18, 2024
…'t complete (acemod#10167)

* Add tourniquet support for Medical AI

* Stop blocking start

* Renamed states, condensed `canHeal`

* Renamed `tooManyMeds` state

* Update addons/medical_ai/functions/fnc_healUnit.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Change states to use singular, add states for autoinjectors & splint

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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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AI Medic will stop moving/refuse orders when it has no Splints in Inventar
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