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Common - Improve MarkerLocal #10437

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merged 2 commits into from
Oct 21, 2024
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BrettMayson
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When merged this pull request will:

IMPORTANT

  • If the contribution affects the documentation, please include your changes in this pull request so the documentation will appear on the website.
  • Development Guidelines are read, understood and applied.
  • Title of this PR uses our standard template Component - Add|Fix|Improve|Change|Make|Remove {changes}.

@BrettMayson BrettMayson added ignore-changelog Release Notes: Excluded and removed ignore-changelog Release Notes: Excluded labels Oct 19, 2024
@BrettMayson BrettMayson changed the title Common - Use MarkerLocal Common - Improve MarkerLocal Oct 19, 2024
@LinkIsGrim LinkIsGrim added this to the 3.18.2 milestone Oct 19, 2024
@LinkIsGrim LinkIsGrim added the kind/optimization Release Notes: **IMPROVED:** label Oct 19, 2024
@johnb432
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private _marker = createMarkerLocal [_markerNameStr, _object, _channel, _unit];
TRACE_2("created",_marker,_channel);
_marker setMarkerShapeLocal "RECTANGLE";
_marker setMarkerBrushLocal "SolidFull";
_marker setMarkerSizeLocal [(_maxWidth / 2),(_maxLength / 2)];
_marker setMarkerDirLocal _direction;
_marker setMarkerColor "ColorGrey";

We first create the marker locally and with the final command broadcast the changes. Shouldn't be apply the same logic here as well?

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There still would be

private _mkrB = createMarker [format ["shotInfo-%1-%2",_shootPos,_lastPos], _lastPos];
_mkrB setMarkerType "mil_dot";
_mkrB setMarkerColor "ColorGreen";
_mkrB setMarkerSize [0.5,0.5];
private _diff = _lastPos vectorDiff _shootPos;
_mkrB setMarkerText format ["%1", _diff apply {round _x}];
private _dist2d = _shootPos distance2D _lastPos;
private _dir = _shootPos getDir _lastPos;
private _height = (_lastPos select 2) - (_shootPos select 2);
_mkrB setMarkerText format ["Dist: %1m Az: %2[%3] Height:%4", _dist2d toFixed 0, _dir toFixed 2, ((6400 / 360) * _dir) toFixed 0, _height toFixed 0];
}, [_proj, _shootPos, [0,0,0], _submunitionAmmo]] call CBA_fnc_waitUntilAndExecute;
private _mkrA = createMarker [format ["shotInfo-%1",_shootPos], _shootPos];
_mkrA setMarkerType "mil_dot";
_mkrA setMarkerColor "ColorRed";
_mkrA setMarkerSize [0.5,0.5];
but given that's a dev function, it doesn't matter much.

@PabstMirror PabstMirror merged commit 07a027d into acemod:master Oct 21, 2024
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4 participants