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Medical - Add a per body part damage cap #10471
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Can you elaborate on why this is needed/wanted? Atm I don't see the point of this. |
One of the complaints i hear about Ace Medical is the unrealistic amount of wounds one can receive when their unit medical settings are lenient, making it so medics cannot treat them and they have to respawn, this allows units to "cap" damage to a realistic amount to allow medics the chance of treatment without making it super easy for them |
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Fair enough. Is there a combination of medical settings that could make a unit unkillable? I'd like to have a setting that turns this off completely (either in the slider or a separate setting). |
Fatal damage source to large hits, Fatal damage chance set to 0, fatal injuries never, 30 minute CA timer and no bleedout,
We could make the default the max, which is a lot of wounds even with the cap in place |
I apologize for being unclear. What I wanted to know is if this setting would allow someone to be invincible (as in damage is possible, but it's limited) and remain conscious the whole time. E.g. say if you set the this new setting's value to its lowest possible, and the damage threshold to its maximum. I just don't want to introduce (other) scenarios where one can be an unstoppable juggernaut. |
In my testing, no, it doesn't, as it still creates enough wounds to KO someone |
It might be nice to add something which forces some event if the unit is damaged above the damage cap, like an immediate call to uncon or cardiac arrest. This could also be another CBA setting. |
I disagree, as there isn't a time when someone will hit max damage and still be conscious, even with a bleed rate of 0.1 and the most lenient of settings This isn't a PR to cap the wounds at a level where people will be a tank, its moreso a PR to prevent excessive wounds from edge cases |
What about if someone is TQed? Or if a group decides to have a very low max damage cap specifically because they don't want a million wounds to damage? I feel like there are use cases for this. |
Its the same behavior as before, so if they wouldn't go uncon without this PR they wouldn't go uncon with it, As for a low damage cap, the lowest it goes to is 40, which is still 20+ large avulsions, with how it works currently |
Setting I'm torn on the issue: Those are stupid settings, but imo stupid settings shouldn't be possible. At the same time, I understand having the minimum at 30. Need more opinions on this. |
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
When merged this pull request will:
IMPORTANT
Component - Add|Fix|Improve|Change|Make|Remove {changes}
.