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Arsenal - Improve base backpack checking #10479

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@LinkIsGrim LinkIsGrim commented Nov 4, 2024

When merged this pull request will:

If I never touch this again, it'll be too soon. See comments for edge cases we'll still have.

I don't actually have GM to test. Outsourcing this. Doesn't break vanilla though.

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@LinkIsGrim LinkIsGrim added kind/enhancement Release Notes: **IMPROVED:** status/needs-testing labels Nov 4, 2024
@LinkIsGrim LinkIsGrim added this to the Ongoing milestone Nov 4, 2024
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LinkIsGrim commented Nov 4, 2024

@Joe-Banks can you test https://github.com/acemod/ACE3/actions/runs/11658584858/artifacts/2139298806 and see if it fixes the issue? (unload any other versions of ACE you have, use just that build)

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Yo! Tested with CBA, that version of ACE and GM only, unfortunately it doesn't appear to have fixed it - all four backpacks still grey-out any loadout they're saved with. Tested in the ACE arsenal, same method as before.

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Alright, back to the drawing board

while {
(isClass _config) &&
{getNumber (_config >> "scope") > 0} && // Some preset backpacks are scope = 1
{getText (_config >> "model") == _model}
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Probably just need to move this around

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ACE Loadouts saved with Global Mobilisation RPG backpacks (both variants) don't save the backpack
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