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#2349 - Don't disable locking for base RocketPods #2560

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Oct 11, 2015
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PabstMirror
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redo #2434 for master

Fix #2349 #1363 #1898

As far as I can tell, this is what missleguidance will be enabled for:

Name Ammo Magazine Weapon
DAGR M_PG_AT 24Rnd_PG_missiles missiles_DAGR
Hydra70 ACE_Hydra70_DAGR 6Rnd_ACE_Hydra70_DAGR missiles_DAGR
Hellfire (ComancheTest?) ACE_Hellfire_AGM114K 6Rnd_ACE_Hellfire_AGM114K missiles_DAGR
Javelin Man ACE_Javelin_FGM148 Titan_AT launch_Titan_short_base
Javelin Static ACE_Javelin_FGM148_static 1Rnd_GAT_missiles missiles_titan_static

But right now we're setting canLock for the base RocketPods which breaks stuff like the missiles_SCALPEL (9K121 Vikhr) which the Greyhawk/AAF CAS use. Also the GBU.

I think we just want to mess with canLock on weapons where we have a guidence system in place (missiles_DAGR and both javelins)

@PabstMirror PabstMirror added the kind/bug-fix Release Notes: **FIXED:** label Sep 21, 2015
@PabstMirror PabstMirror added this to the 3.4.0 milestone Sep 21, 2015
@commy2
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commy2 commented Sep 21, 2015

This would be good in 3.3.2.

@PabstMirror
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I haven't tested this much, and I'm not really sure how to really test these weapons as I don't use them.

They seem to make them work just like vanilla arma.

@gienkov
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gienkov commented Sep 21, 2015

I will test and report.

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gienkov commented Sep 22, 2015

Ok locking works again but I noticed another bug - laser marker is created in position on which you was pointing at and will stay there all the time - pointing at other target will not move laser marker! You have to turn off and on again to be able to lase another target.

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Sounds like #1715

thojkooi added a commit that referenced this pull request Oct 11, 2015
#2349 - Don't disable locking for base RocketPods
@thojkooi thojkooi merged commit 8db8e87 into master Oct 11, 2015
@thojkooi thojkooi deleted the lockingMissles branch October 11, 2015 10:06
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4 participants