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fix Issue with forEach Loops and deleteAt Index #2848

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Nov 25, 2015
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20 changes: 10 additions & 10 deletions addons/advanced_ballistics/functions/fnc_handleFirePFH.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -26,19 +26,19 @@ _aceTimeSecond = floor ACE_time;

_bulletSpeed = vectorMagnitude _bulletVelocity;

if (!alive _bullet || _bulletSpeed < 100) exitWith {
GVAR(allBullets) deleteAt (_forEachIndex - _deleted);
_deleted = _deleted + 1;
};
if (!alive _bullet || _bulletSpeed < 100) then {
GVAR(allBullets) deleteAt (GVAR(allBullets) find _x);
} else {
_bulletPosition = getPosASL _bullet;

_bulletPosition = getPosASL _bullet;
if (_bulletTraceVisible && _bulletSpeed > 500) then {
drop ["\A3\data_f\ParticleEffects\Universal\Refract","","Billboard",1,0.1,getPos _bullet,[0,0,0],0,1.275,1,0,[0.02*_caliber,0.01*_caliber],[[0,0,0,0.65],[0,0,0,0.2]],[1,0],0,0,"","",""];
};

if (_bulletTraceVisible && _bulletSpeed > 500) then {
drop ["\A3\data_f\ParticleEffects\Universal\Refract","","Billboard",1,0.1,getPos _bullet,[0,0,0],0,1.275,1,0,[0.02*_caliber,0.01*_caliber],[[0,0,0,0.65],[0,0,0,0.2]],[1,0],0,0,"","",""];
call compile ("ace_advanced_ballistics" callExtension format["simulate:%1:%2:%3:%4:%5:%6:%7", _index, _bulletVelocity, _bulletPosition, ACE_wind, ASLToATL(_bulletPosition) select 2, _aceTimeSecond, ACE_time - _aceTimeSecond]);
};

call compile ("ace_advanced_ballistics" callExtension format["simulate:%1:%2:%3:%4:%5:%6:%7", _index, _bulletVelocity, _bulletPosition, ACE_wind, ASLToATL(_bulletPosition) select 2, _aceTimeSecond, ACE_time - _aceTimeSecond]);
} forEach GVAR(allBullets);
nil
} count +GVAR(allBullets);

if (GVAR(allBullets) isEqualTo []) then {
[_this select 1] call CBA_fnc_removePerFrameHandler;
Expand Down
9 changes: 4 additions & 5 deletions addons/common/XEH_postInit.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -29,17 +29,16 @@
GVAR(nextFrameNo) = diag_frameno + 1;

//Handle the waitUntilAndExec array:
private _deleted = 0;
{
// if condition is satisifed call statement
if ((_x select 2) call (_x select 0)) then {
// make sure to delete the correct handle when multiple conditions are met in one frame
GVAR(waitUntilAndExecArray) deleteAt (_forEachIndex - _deleted);
_deleted = _deleted + 1;
GVAR(waitUntilAndExecArray) deleteAt (GVAR(waitUntilAndExecArray) find _x);
(_x select 2) call (_x select 1);
};
} forEach GVAR(waitUntilAndExecArray);

nil
} count +GVAR(waitUntilAndExecArray);

END_COUNTER(waitAndExec);
}, 0, []] call CBA_fnc_addPerFrameHandler;

Expand Down
11 changes: 4 additions & 7 deletions addons/common/functions/fnc_setVariablePublic.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -38,19 +38,16 @@ GVAR(setVariablePublicArray) pushBack [_object, _varName, _syncTime, _idName];
if (isNil QGVAR(setVariablePublicPFH)) exitWith {};

GVAR(setVariablePublicPFH) = [{
private "_delete";
_delete = 0;

{
_x params ["_object", "_varName", "_syncTime", "_idName"];
if (ACE_diagTime > _syncTime) then {
// set value public
_object setVariable [_varName, _object getVariable _varName, true];
GVAR(setVariablePublicArray) deleteAt _forEachIndex - _delete;
GVAR(setVariableNames) deleteAt _forEachIndex - _delete;
_delete = _delete + 1;
GVAR(setVariablePublicArray) deleteAt (GVAR(setVariablePublicArray) find _x);
GVAR(setVariableNames) deleteAt (GVAR(setVariableNames) find _x);
};
} forEach GVAR(setVariablePublicArray);
nil
} count +GVAR(setVariablePublicArray);

if (GVAR(setVariablePublicArray) isEqualTo []) then {
[GVAR(setVariablePublicPFH)] call CBA_fnc_removePerFrameHandler;
Expand Down
7 changes: 3 additions & 4 deletions addons/winddeflection/functions/fnc_updateTrajectoryPFH.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -34,8 +34,7 @@
_bulletSpeed = vectorMagnitude _bulletVelocity;

if ((!alive _bullet) || {(_bullet isKindOf "BulletBase") && {_bulletSpeed < 100}}) then {
GVAR(trackedBullets) deleteAt (_forEachIndex - _deleted);
_deleted = _deleted + 1;
GVAR(trackedBullets) deleteAt (GVAR(trackedBullets) find _x);
} else {
if (_isWind) then {
_trueVelocity = _bulletVelocity vectorDiff ACE_wind;
Expand All @@ -51,7 +50,7 @@
};
_bullet setVelocity _bulletVelocity;
};

} forEach GVAR(trackedBullets);
nil
} count +GVAR(trackedBullets);
// END_COUNTER(pfeh);
}, GVAR(simulationInterval), [ACE_time]] call CBA_fnc_addPerFrameHandler;