Add support for non local Zeus RC in common-isPlayer #3052
Merged
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Adds support for non-local zeus remote controlled units in isPlayer.
So this command will now work consistantly on any machine.
Uses a BIS setVar from the zeus module, had to add a disconnect handler to clear variable.
Slightly faster as well.
I think this is important for consistent behavior, for example wind deflection does:
if (!([_unit] call EFUNC(common,isPlayer))) exitWith {false};
Right now only the zeus would run the code, so the bullet's path won't appear consistent with it's effects.