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Various explosives enhancements #3151
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61f288c
Rename custom classes with ACE_ prefix
VKing6 a07d456
Change small IEDs to use smaller pressure plates
VKing6 46643d4
Add editor/zeus modules for different trigger options
VKing6 f90dd9f
Allow SLAMs to use long range transmitter
VKing6 058ea4e
Actual editor mines
VKing6 b87a632
Fix Zeus modules not showing up
VKing6 1ae21ad
Change SLAM bottom attack ammo to be more bottom attacky
VKing6 2c26d38
Some fixes for the zeus modules
VKing6 73e093e
Make stringtable a little more translatable
VKing6 575f37c
Add fnc_connectExplosive to add editor explosives to unit triggers
VKing6 8bdb2cb
GVAR it.
VKing6 32b33d7
How the feck did this happen
VKing6 ed8b437
Prep function
VKing6 05c80c2
Gah stop that you jerk!
VKing6 4e8ea4f
Fix detonate action pictures
VKing6 0078ad8
Remove redundant entries.
VKing6 248eb21
Fix inconsistent detonator pictures for some IEDs
VKing6 cfea80b
Animate preplaced bottom attack SLAMs
VKing6 17aaf47
Standardize displayName for the M26/Mk26/M152/whatever this is
VKing6 e3123b3
Local check before setPosition
VKing6 68531bd
Merge branch 'master' into explosives_cleanup_plus_minetriggers
VKing6 9501c54
Fix #3203 IEDs magically changing shape
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Is this necessary, won't it be inherited from the parent?
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Ah, yes, you're right. I added that because I thought there was something that didn't work properly. Turns out it was the wrong config in getConfig ... -.-