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Javelin - Fix zeus RC after switchCamera #3177

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Jan 19, 2016
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4 changes: 4 additions & 0 deletions addons/javelin/functions/fnc_onOpticDraw.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -65,6 +65,10 @@ _newTarget = objNull;
// Bail on fast movement
if ((velocity ACE_player) distance [0,0,0] > 0.5 && {cameraView == "GUNNER"} && {cameraOn == ACE_player}) exitWith { // keep it steady.
ACE_player switchCamera "INTERNAL";
if (player != ACE_player) then {
TRACE_2("Zeus, manually reseting RC after switchCamera",player,ACE_player);
player remoteControl ACE_player;
};
};

// Refresh the firemode
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