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Laser guidance for all designators #3308
Conversation
… on ace_laser_designate
Rewrite large parts of laser Merge laser_designate Delete lase_selfDesignate
@esteldunedain did some work on this and I think we can grab it for 3.8 Fix #4420 (someone else is trying to use the framework, so I'd like to get this merged even if we don't have some of the other stuff done) I merged laser_designate into laser If anyone wants to test it out, there is a hidden vehicle that you can spawn in |
👍 @PabstMirror, I'm glad to see this being rescued from oblivion. |
This seems to be working in mp We still don't have any vehicles that are using this right now besides the |
If it's possible to add them to the main Comanche as optional, then 👍 for that. But if not, I think we could keep it sepparate for now. |
I'm thinking it would work similar to #3043 |
@PabstMirror, great idea; that sounds perfect. |
Tasks:
fnc_shootRay
usinglineIntersectsSurfaces
.