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Better flash effects #3346
Better flash effects #3346
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…n if the grenade explodes further than 20m from the player. Increase the amount of hearing damage.
👍 How strong will AI be affected by this? |
I didn't change anything for AI, except for rotating them away. What are you thinking should be done? |
I just tested it. The rotating away is very welcome. Good job. |
Nice: 1- the last one shot you because he was too far from the grenade. Maybe we should increase the range another 5m? 2- The flash of light is visible through the wall due to arma awfull illumination technology. Hopefully if they ever change to a deferred technique (enfusion?) that should be fixed. |
Question: The rotation is 180° from current direction? Or 180° from the direction to the flashbang? If it is from current direction, AI units that look through a window and have the door behind them would rotate towards the door. |
The rotation is 180° away from the grenade: _x setVectorDir ((getPosASL _x) vectorDiff _grenadePosASL); |
I'll ask my BW aquaintance. |
@esteldunedain can you add A Animation for that like in the mod: http://www.armaholic.com/page.php?id=21139 this is a Vanilla Animation if i remeber right edit: found it |
Looks cool, but I don't what animation is that. @CorruptedHeart, are you the author? |
A M84 should totally cover this room. |
It should cover it now |
👍 merge merge merge 😄 |
When merged this pull request will:
Bottom line, this should improve both the UX of throwing flashbangs and their effectiveness.