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Increase interaction distance with explosives from 1m to 1.5m. #3509

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Mar 6, 2016
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5 changes: 1 addition & 4 deletions addons/explosives/CfgVehicles.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -66,7 +66,6 @@ class CfgVehicles {
showDisabled = 0;
icon = PATHTOF(UI\Defuse_ca.paa);
priority = 0.8;
distance = 1;
};
};
};
Expand All @@ -88,12 +87,11 @@ class CfgVehicles {
class ACE_Actions {
class ACE_MainActions {
selection = "";
distance = 1;
distance = 1.5;
condition = "true";
class ACE_SetTrigger {
selection = "";
displayName = CSTRING(TriggerMenu);
distance = 1;
condition = "true";
statement = "";
insertChildren = QUOTE([ARR_3(_target getVariable QUOTE(QGVAR(class)),_target,_player)] call FUNC(addTriggerActions););
Expand All @@ -105,7 +103,6 @@ class CfgVehicles {
class ACE_PickUp {
selection = "";
displayName = CSTRING(Pickup);
distance = 1;
condition = "true";
statement = QUOTE([ARR_2(_player,_target getVariable QUOTE(QGVAR(class)))] call EFUNC(common,addToInventory);deleteVehicle _target;);
showDisabled = 0;
Expand Down