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add a line to support JSRS Eden (getting rid of JSRS explosion sound … #3823

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merged 1 commit into from
May 25, 2016
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gpgpgpgp
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@gpgpgpgp gpgpgpgp commented May 25, 2016

When merged this pull request will:

…effect)

class ShellBase: ShellCore { SoundSetExplosion[] = {"DFyre_Shell_Exp_SoundSet","DFyre_Shell_Tail_SoundSet","DFyre_Explosion_Big_Debris_SoundSet"}; };
JSRS DFyre Eden 1.2 defines a SoundSetExplosion[] on ShellBase to define explosion sounds, which gives HuntIR undesirable exploding sound when used together. Though it's a mod's fault, it's pretty much avoidable by applying minor changes to ACE 3. Adding SoundSetExplosion[] = {}; shall fix the problem.

…effect)

JSRS Eden defines a SoundSetExplosion[] on ShellBase to define explosion sounds, which gives huntir unexpected exploding sound when used together. Adding SoundSetExplosion[] = {}; shall fix the problem.
@jonpas jonpas added kind/enhancement Release Notes: **IMPROVED:** fault/3rd-party-mod config and removed kind/enhancement Release Notes: **IMPROVED:** labels May 25, 2016
@nicolasbadano nicolasbadano merged commit 9cccacd into acemod:master May 25, 2016
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Thanks @gpgpgpgp

@thojkooi
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Might be an idea to add a comment to that line stating why it's there?

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4 participants