add a line to support JSRS Eden (getting rid of JSRS explosion sound … #3823
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When merged this pull request will:
…effect)
class ShellBase: ShellCore { SoundSetExplosion[] = {"DFyre_Shell_Exp_SoundSet","DFyre_Shell_Tail_SoundSet","DFyre_Explosion_Big_Debris_SoundSet"}; };
JSRS DFyre Eden 1.2 defines a SoundSetExplosion[] on ShellBase to define explosion sounds, which gives HuntIR undesirable exploding sound when used together. Though it's a mod's fault, it's pretty much avoidable by applying minor changes to ACE 3. Adding SoundSetExplosion[] = {}; shall fix the problem.