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Fix Comanche's weapon lock and guidance #3957

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Jun 20, 2016
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2 changes: 1 addition & 1 deletion addons/laser_selfdesignate/CfgWeapons.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,6 @@ class CfgWeapons {
};

class missiles_DAGR: RocketPods {
canLock = 1;
//canLock = 1;
};
};
26 changes: 13 additions & 13 deletions addons/missileguidance/CfgAmmo.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -10,34 +10,34 @@ class CfgAmmo {
model = "\A3\Weapons_F\Ammo\Rocket_01_fly_F";
proxyShape = "\A3\Weapons_F\Ammo\Rocket_01_F";

irLock = 0;
laserLock = 1;
airLock = 0;
weaponLockSystem = "4 + 16";
// Reenable this settings when ACE laser targeting and missile guidance is reenabled
//laserLock = 1;
//airLock = 0;
//irLock = 0;
//weaponLockSystem = "4 + 16";
//fuseDistance = 2;
//timeToLive = 60;
// Turn off arma crosshair-guidance
//manualControl = 0;
// ACE uses these values
//trackOversteer = 1;
//trackLead = 0;

maxSpeed = 720;
maxControlRange = 5000;
maneuvrability = 8;
timeToLive = 60;

simulationStep = 0.01;
airFriction = 0.1;
sideAirFriction = 0.16;
initTime = 0.002;
thrustTime = 1.07;
thrust = 530;
fuseDistance = 2;

effectsMissileInit = "MissileDAR1";
effectsMissile = "missile2";
whistleDist = 4;
muzzleEffect = "";

// Turn off arma crosshair-guidance
manualControl = 0;

// ACE uses these values
trackOversteer = 1;
trackLead = 0;
};

class ACE_Hydra70_DAGR: M_PG_AT {
Expand Down