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Illumination Flares #4506
Illumination Flares #4506
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We already do it for HuntIR, I'd say go that way, if not then optional sounds good. Although you could also say it improves realism and so adding it to existing addon would also work. :P |
👍 for that. As far as understand illumination M203 flares should provide noticeable illumination, at least on pitch black conditions. From http://www.globalsecurity.org/military/library/policy/army/fm/3-22-31/chap3.htm#3-2
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So are you making star flares also? |
Because of limitations of By just modifying the existing |
I'd say edit the existing magazines, as far as I'm concerned this seems to be a realism improvement (flares in A3 have sucked ever since they changed them from how they were in the alpha). |
With #4521 we will be able to add new magazines, |
What needs redoing? New flares instead of modifying the existing ones? |
What about aircraft flares? mk24 mk45 |
Maybe just merge this as optional component? |
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Redone using |
addons/grenades/CfgAmmo.hpp
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@@ -17,6 +17,18 @@ class CfgAmmo { | |||
intensity = 40000; | |||
flareSize = 12; | |||
}; | |||
class ACE_40mm_Flare_white: F_40mm_White { | |||
intensity = 1250000; // vanilla: 10000 | |||
timeToLive = 45; // vanilla: 25, ace changes to 60 |
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ace changes to 60
But it says 45?
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ace changes the upper base class to 60 from 25, I'll improve wording
class FlareBase: FlareCore {
timeToLive = 60;
Have you thought about IR illumination flares? I didn't know that the Flares can do that because BI calles it |
We have these for BWA3 for the Gustav. Should be as easy to script. |
No need to script. Flares have a |
As far as I can tell, this PR could be merged, or we could add IR flares as well and merge those as well. Right? PR lgtm. |
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IR flares would just be a nice to have. Can also be in next PR.
@dedmen I set |
Maybe they broke it? It was atleast working some time ago. |
Try this branch. Use execVM "z\ace\addons\grenades\dev\dev_testFlares.sqf"; for a quick test. |
delete the vanilla ones. they don't work, therefore useless and only misleading when having the ace flares next to it in the arsenal list. |
Can just fix the vanilla flares instead. |
* Illumination Flares * add M992 IR flare * update debug script * comments
Ref #2901
Since 1.60/62 lighting changes arma can get very dark and flares offer almost no lighting until they are almost at ground level. Really only useful for signaling.
This make the flare provide a mild amount of illumination.
It also slows their decent by simulating a parachute, but no change in model (based on M583's stats).
Two questions:
Realistically- How much illumination would these types of flares produce?
Best way to implement the changes?
magazines[]
configs on weapons.