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Vehicle quick mount #4931

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Jun 2, 2017
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1 change: 1 addition & 0 deletions addons/quickmount/$PBOPREFIX$
Original file line number Diff line number Diff line change
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z\acex\addons\quickmount
41 changes: 41 additions & 0 deletions addons/quickmount/ACE_Settings.hpp
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class ACE_Settings {
class GVAR(enabled) {
value = 0;
typeName = "BOOL";
category = CSTRING(Category);
displayName = ACECSTRING(common,Enabled);
description = CSTRING(KeybindDescription);
isClientSettable = 1;
force = 0;
};
class GVAR(distance) {
value = DEFAULT_DISTANCE;
typeName = "SCALAR";
category = CSTRING(Category);
displayName = CSTRING(Distance);
description = CSTRING(DistanceDescription);
isClientSettable = 0;
force = 0;
values[] = {"0m", "1m", "2m", "3m", "4m", "5m", "6m", "7m", "8m", "9m", "10m"};
};
class GVAR(speed) {
value = DEFAULT_SPEED;
typeName = "SCALAR";
category = CSTRING(Category);
displayName = CSTRING(Speed);
description = CSTRING(SpeedDescription);
isClientSettable = 0;
force = 0;
values[] = {"0","1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20","21","22","23","24","25","26","27","28","29","30"};
};
class GVAR(priority) {
value = DEFAULT_PRIORITY;
typeName = "SCALAR";
category = CSTRING(Category);
displayName = CSTRING(Priority);
description = CSTRING(PriorityDescription);
isClientSettable = 1;
force = 0;
values[] = {"Driver", "Gunner", "Commander", "Passenger"};
};
};
17 changes: 17 additions & 0 deletions addons/quickmount/CfgEventHandlers.hpp
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class Extended_PreStart_EventHandlers {
class ADDON {
init = QUOTE(call COMPILE_FILE(XEH_preStart));
};
};

class Extended_PreInit_EventHandlers {
class ADDON {
init = QUOTE(call COMPILE_FILE(XEH_preInit));
};
};

class Extended_PostInit_EventHandlers {
class ADDON {
init = QUOTE(call COMPILE_FILE(XEH_postInit));
};
};
38 changes: 38 additions & 0 deletions addons/quickmount/CfgVehicles.hpp
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class CfgVehicles {
class ACE_Module;

class GVAR(module): ACE_Module {
author = ACECSTRING(common,ACETeam);
category = "ACEX";
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"ACE"

displayName = CSTRING(Category);
function = QFUNC(moduleInit);
scope = 2;
isGlobal = 1;
isTriggerActivated = 0;
isDisposable = 0;
icon = QPATHTOF(UI\Icon_Module_QuickMount_ca.paa);
class Arguments {
class Enabled {
displayName = ACECSTRING(common,Enabled);
description = CSTRING(KeybindDescription);
typeName = "BOOL";
defaultValue = 1;
};
class Distance {
displayName = CSTRING(Distance);
description = CSTRING(DistanceDescription);
typeName = "NUMBER";
defaultValue = DEFAULT_DISTANCE;
};
class Speed {
displayName = CSTRING(Speed);
description = CSTRING(SpeedDescription);
typeName = "NUMBER";
defaultValue = DEFAULT_SPEED;
};
};
class ModuleDescription {
description = CSTRING(KeybindDescription);
};
};
};
9 changes: 9 additions & 0 deletions addons/quickmount/README.md
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acex_quickmount
============
Adds a keybind to quickly enter the vehicle you are directly looking at.

## Maintainers

The people responsible for merging changes to this component or answering potential questions.

- [Kingsley](https://github.com/jameslkingsley)
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2 changes: 2 additions & 0 deletions addons/quickmount/XEH_PREP.hpp
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PREP(getInNearest);
PREP(moduleInit);
11 changes: 11 additions & 0 deletions addons/quickmount/XEH_postInit.sqf
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#include "script_component.hpp"

if (!hasInterface) exitWith {};

["ACEX", QGVAR(actionID), [localize LSTRING(KeybindName), localize LSTRING(KeybindDescription)], "", {
if (!dialog) then {
[] call FUNC(getInNearest);
};

false
}] call CBA_fnc_addKeybind;
7 changes: 7 additions & 0 deletions addons/quickmount/XEH_preInit.sqf
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#include "script_component.hpp"

ADDON = false;

#include "XEH_PREP.hpp"

ADDON = true;
3 changes: 3 additions & 0 deletions addons/quickmount/XEH_preStart.sqf
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#include "script_component.hpp"

#include "XEH_PREP.hpp"
18 changes: 18 additions & 0 deletions addons/quickmount/config.cpp
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#include "script_component.hpp"

class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"acex_main"};
author = ACECSTRING(common,ACETeam);
authors[] = {"Kingsley"};
url = ACECSTRING(main,URL);
VERSION_CONFIG;
};
};

#include "CfgEventHandlers.hpp"
#include "ACE_Settings.hpp"
#include "CfgVehicles.hpp"
92 changes: 92 additions & 0 deletions addons/quickmount/functions/fnc_getInNearest.sqf
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/*
* Author: Kingsley
* Mount the player in the vehicle they are directly looking at based on their distance.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call acex_quickmount_fnc_getInNearest;
*
* Public: No
*/

#include "script_component.hpp"

if (
!GVAR(enabled) ||
{isNull ACE_player} ||
{vehicle ACE_player != ACE_player} ||
{!alive ACE_player} ||
{ACE_player getVariable ["ace_unconscious", false]}
) exitWith {};

private _start = AGLtoASL positionCameraToWorld [0, 0, 0];
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private _start = AGLtoASL (ACE_player modelToWorldVisual (ACE_player selectionPosition "pilot"));
I think this will work a lot better for people using 3rd person

private _end = (_start vectorAdd (getCameraViewDirection ACE_player vectorMultiply GVAR(distance)));
private _objects = lineIntersectsSurfaces [_start, _end, ACE_player];
private _target = (_objects param [0, []]) param [2, objNull];

if (locked _target in [2,3]) exitWith {
[localize LSTRING(VehicleLocked)] call ACEFUNC(common,displayTextStructured);
true
};

if (
!isNull _target &&
{alive _target} &&
{{_target isKindOf _x} count ["Air","LandVehicle","Ship","StaticMortar"] > 0} &&
{([ACE_player, _target] call ACEFUNC(common,canInteractWith))} &&
{speed _target <= GVAR(speed)}
) then {
private _hasAction = false;

if (GVAR(priority) > 3 || GVAR(priority) < 0) then {
GVAR(priority) = 0;
};

private _seats = ["Driver", "Gunner", "Commander", "Cargo"];
private _sortedSeats = [(_seats select GVAR(priority))];
_seats deleteAt GVAR(priority);
_sortedSeats append _seats;

{
private _unit = _target call compile format ["assigned%1 _this", _x];
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@commy2 commy2 Feb 22, 2017

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???

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It's to avoid repeating code

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assignedDriver does not report the driver of a vehicle etc.


if (_unit isEqualType objNull && {!isNull _unit} && {!alive _unit}) exitWith {
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_unit isEqualType objNull
As opposed to what?
If it's not OBJECT, line 65 will error anyway.

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What does line 65 have to do with _unit? It's not even used after this exitWith block.

if (!_hasAction) then {
ACE_player action ["GetIn" + _x, _target];
_hasAction = true;
};
};

if (_target emptyPositions _x > 0) exitWith {
if (!_hasAction) then {
if (_x == "Cargo") then {
private _crew = fullCrew [_target, "turret", true];
private _turretSeat = (_crew select {isNull (_x select 0)}) param [0, []];

if (_turretSeat isEqualTo []) then {
ACE_player action ["GetIn" + _x, _target];
} else {
ACE_player action ["GetInTurret", _target, _turretSeat select 3];
};

_hasAction = true;
} else {
ACE_player action ["GetIn" + _x, _target];
};

_hasAction = true;
};
};

if (_forEachIndex == 3) then {
[localize LSTRING(VehicleFull)] call ACEFUNC(common,displayTextStructured);
};
} forEach _sortedSeats;
};

true
26 changes: 26 additions & 0 deletions addons/quickmount/functions/fnc_moduleInit.sqf
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/*
* Author: Kingsley
* Initializes the quick-mount module.
*
* Arguments:
* 0: The module logic <LOGIC>
* 1: Units <ARRAY> (Unused)
* 2: Activated <BOOL>
*
* Return Value:
* None
*
* Public: No
*/

#include "script_component.hpp"

if (!isServer) exitWith {};

params ["_logic", "", "_activated"];

if (!_activated) exitWith {};

[_logic, QGVAR(enabled), "Enabled"] call ACEFUNC(common,readSettingFromModule);
[_logic, QGVAR(distance), "Distance"] call ACEFUNC(common,readSettingFromModule);
[_logic, QGVAR(speed), "Speed"] call ACEFUNC(common,readSettingFromModule);
1 change: 1 addition & 0 deletions addons/quickmount/functions/script_component.hpp
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#include "\z\acex\addons\quickmount\script_component.hpp"
22 changes: 22 additions & 0 deletions addons/quickmount/script_component.hpp
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#define COMPONENT quickmount
#define COMPONENT_BEAUTIFIED QuickMount
#include "\z\acex\addons\main\script_mod.hpp"

// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define CBA_DEBUG_SYNCHRONOUS
// #define ENABLE_PERFORMANCE_COUNTERS

#ifdef DEBUG_ENABLED_QUICKMOUNT
#define DEBUG_MODE_FULL
#endif

#ifdef DEBUG_SETTINGS_QUICKMOUNT
#define DEBUG_SETTINGS DEBUG_SETTINGS_QUICKMOUNT
#endif

#include "\z\acex\addons\main\script_macros.hpp"

#define DEFAULT_DISTANCE 3
#define DEFAULT_SPEED 18
#define DEFAULT_PRIORITY 0
40 changes: 40 additions & 0 deletions addons/quickmount/stringtable.xml
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<?xml version="1.0" encoding="utf-8"?>
<Project name="ACEX">
<Package name="QuickMount">
<Key ID="STR_ACEX_QuickMount_Category">
<English>Quick Mount</English>
</Key>
<Key ID="STR_ACEX_QuickMount_KeybindName">
<English>Vehicle quick mount</English>
<German>Fahrzeug schnell montieren</German>
<Polish>Pojazd szybkie mocowanie</Polish>
</Key>
<Key ID="STR_ACEX_QuickMount_KeybindDescription">
<English>Quickly enter the vehicle you are directly looking at.</English>
</Key>
<Key ID="STR_ACEX_QuickMount_VehicleFull">
<English>Vehicle Full</English>
</Key>
<Key ID="STR_ACEX_QuickMount_Distance">
<English>Distance</English>
</Key>
<Key ID="STR_ACEX_QuickMount_DistanceDescription">
<English>Maximum distance to check for vehicles.</English>
</Key>
<Key ID="STR_ACEX_QuickMount_VehicleLocked">
<English>Vehicle Locked</English>
</Key>
<Key ID="STR_ACEX_QuickMount_Speed">
<English>Maximum Speed (km/h)</English>
</Key>
<Key ID="STR_ACEX_QuickMount_SpeedDescription">
<English>Maximum vehicle speed (km/h) allowed for player entry</English>
</Key>
<Key ID="STR_ACEX_QuickMount_Priority">
<English>Prioritize Seat</English>
</Key>
<Key ID="STR_ACEX_QuickMount_PriorityDescription">
<English>Seat priority on entry</English>
</Key>
</Package>
</Project>