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Update helmet hearing protection for RHS-US #5146

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merged 3 commits into from
May 17, 2017
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PabstMirror
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_pelt does that stand for Peltor ComTacs?

If so (probably the same with every other military headset (e.g. MSA Sordin)) the lowerVolume should be 0.0 (or even "negative" 😄 ).

Environmental Listening is a means of allowing
safe audio sounds to bypass the individual hearing
protection while still protecting against harmful
noises. This is accomplished with a proprietary
digital audio circuit integrated into the headset.
A microphone receives the sounds outside the
headset and transmits them to a speaker inside
the headset. The Level-Dependent digital audio
circuit senses noise levels above the desired
threshhold and compresses them to a safe decibel
level or amplifies weak sounds to an audible level.

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bux commented May 10, 2017

Btw.: The part about

amplifies weak sounds

is so very true and quite amazing once you've tried a ComTac for the first time.

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Do all peltors have this tech?

In any case we should look into standardizing the values.
Earplugs offer the equivalent of

        GVAR(protection) = 0.75;
        GVAR(lowerVolume) = 0.5;

but some helmet H_Cap_headphones has

        GVAR(protection) = 0.5;
        GVAR(lowerVolume) = 0.6;

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bux commented May 10, 2017

Do all peltors have this tech?

It seems so. I can see the external mics on the first generation too.

In any case we should look into standardizing the values.

absolutely

but some helmet H_Cap_headphones has

yep, that seems like a mistake

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bux commented May 10, 2017

https://i.gyazo.com/9ddfc91a75662e8ea51fee2b456d44f6.png

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bux commented May 10, 2017

In any case we should look into standardizing the values.

I'd suggest something like:

    GVAR(protection) = 0.7;
    GVAR(lowerVolume) = 0.0;

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@bux - Let me know if you can ID these headsets
http://i.imgur.com/6R2HFgq.png

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bux commented May 12, 2017

First two are Peltors. The last one is unknown to me.

@PabstMirror PabstMirror requested a review from bux May 13, 2017 23:15
@@ -13,42 +13,42 @@ class CfgWeapons {
};
};

#define HEARING_PROTECTION_VICCREW EGVAR(hearing,protection) = 0.85; EGVAR(hearing,lowerVolume) = 0.6;
#define HEARING_PROTECTION_EARMUFF EGVAR(hearing,protection) = 0.75; EGVAR(hearing,lowerVolume) = 0.5;
#define HEARING_PROTECTION_PELTOR EGVAR(hearing,protection) = 0.75; EGVAR(hearing,lowerVolume) = 0.2;
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I'd reduce the lowerVolume value to 0.0 because of the sound enhancing features / microphones

@@ -87,24 +87,20 @@ class CfgWeapons {
ace_reloadlaunchers_enabled = 1;
};

#define HEARING_PROTECTION_VICCREW EGVAR(hearing,protection) = 0.85; EGVAR(hearing,lowerVolume) = 0.6;
#define HEARING_PROTECTION_EARMUFF EGVAR(hearing,protection) = 0.75; EGVAR(hearing,lowerVolume) = 0.5;
#define HEARING_PROTECTION_PELTOR EGVAR(hearing,protection) = 0.75; EGVAR(hearing,lowerVolume) = 0.2;
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same here

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bux commented May 14, 2017

These behave the same as Peltors
a
MSA Sordin

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Drofseh commented May 15, 2017

With ear muffs that do audio pass through from external microphones (like the Peltors or those MSA Sordins), when the the circuit detects a loud noise (82 db on a pair I have) like a gunshot it cuts the audio pass through and then acts like normal ear muffs for 0.25 seconds or so.

I don't know if it's worth doing, but it would be neat to see that simulated as well.

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bux commented May 15, 2017

@Drofseh that's not part of this PR
This should go into the Feature Request issue

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Drofseh commented May 15, 2017

This should go into the Feature Request issue

Yah fair enough

@PabstMirror PabstMirror merged commit 9ba3b5a into master May 17, 2017
@PabstMirror PabstMirror deleted the updateUShelmets branch May 17, 2017 02:40
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3 participants