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Add EH for UAV control, Add Hellfire support #5305

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Aug 22, 2017
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24 changes: 24 additions & 0 deletions addons/common/XEH_postInit.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -317,6 +317,30 @@ GVAR(OldIsCamera) = false;
END_COUNTER(stateChecker);
}, 0.5, []] call CBA_fnc_addPerFrameHandler;

// Add event handler for UAV control change
ACE_controlledUAV = [objnull, objnull, [], ""];
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Camel case in objNull.

addMissionEventHandler ["PlayerViewChanged", {
params ["", "", "", "", "", "_UAV"];

private _position = (UAVControl _UAV) param [1, ""];
private _seatAI = objnull;
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Same.

private _turret = [];
switch (toLower _position) do {
case ("driver"): {
_turret = [-1];
_seatAI = driver _UAV;
};
case ("gunner"): {
_turret = [0];
_seatAI = gunner _UAV;
};
};

TRACE_5("PlayerViewChanged",_UAV,_seatAI,_turret,_position,ACE_controlledUAV);
ACE_controlledUAV = [_UAV, _seatAI, _turret, _position];
["ACE_controlledUAV", [_UAV, _seatAI, _turret, _position]] call CBA_fnc_localEvent;
}];


//////////////////////////////////////////////////
// Eventhandlers for player controlled machines
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9 changes: 9 additions & 0 deletions addons/hellfire/XEH_postInit.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -7,4 +7,13 @@ GVAR(pfID) = -1;
["ace_settingsInitialized", {
["turret", LINKFUNC(showHud), false] call CBA_fnc_addPlayerEventHandler;
["vehicle", LINKFUNC(showHud), true] call CBA_fnc_addPlayerEventHandler; // only one of these needs the retro flag

// Add UAV Control Compatibility
["ACE_controlledUAV", {
params ["_UAV", "_seatAI", "_turret", "_position"];
TRACE_4("ACE_controlledUAV EH",_UAV,_seatAI,_turret,_position);
if (!isNull _seatAI) then {
[_seatAI] call FUNC(showHud);
};
}] call CBA_fnc_addEventHandler;
}] call CBA_fnc_addEventHandler;
16 changes: 11 additions & 5 deletions addons/laser/functions/fnc_keyLaserCodeChange.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -24,12 +24,18 @@ if ((!alive ACE_player) || {!([ACE_player, vehicle ACE_player, []] call EFUNC(co
private _currentShooter = objNull;
private _currentWeapon = "";

if (ACE_player call CBA_fnc_canUseWeapon) then {
_currentShooter = ACE_player;
_currentWeapon = currentWeapon ACE_player;
if (isNull (ACE_controlledUAV param [0, objNull])) then {
if (ACE_player call CBA_fnc_canUseWeapon) then {
_currentShooter = ACE_player;
_currentWeapon = currentWeapon ACE_player;
} else {
_currentShooter = vehicle ACE_player;
private _turretPath = if (ACE_player == (driver _currentShooter)) then {[-1]} else {ACE_player call CBA_fnc_turretPath};
_currentWeapon = _currentShooter currentWeaponTurret _turretPath;
};
} else {
_currentShooter = vehicle ACE_player;
private _turretPath = if (ACE_player == (driver _currentShooter)) then {[-1]} else {ACE_player call CBA_fnc_turretPath};
_currentShooter = ACE_controlledUAV select 0;
private _turretPath = ACE_controlledUAV select 2;
_currentWeapon = _currentShooter currentWeaponTurret _turretPath;
};

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