Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Laser seeker range improvements #5365

Merged
merged 2 commits into from
Aug 3, 2017
Merged

Conversation

tbeswick96
Copy link
Contributor

When merged this pull request will:

  • Add a workaround for the max hardcoded range of lineIntersectsSurfaces (5000m). Simply attempts another ray from the end of the previous ray. It does this twice, so the new max range is 15000m, which is overcompensating.
  • Change hellfire HUD seeker call to use values of current ammunition
  • Fix spelling of distance in fnc_seekerFindLaserSpot

@jonpas jonpas added kind/enhancement Release Notes: **IMPROVED:** status/review-pending labels Jul 14, 2017
@jonpas jonpas added this to the 3.11.0 milestone Jul 14, 2017
@PabstMirror PabstMirror merged commit a0b5f9f into acemod:master Aug 3, 2017
@tbeswick96 tbeswick96 deleted the laserrange branch August 23, 2017 20:52
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
kind/enhancement Release Notes: **IMPROVED:**
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants