-
Notifications
You must be signed in to change notification settings - Fork 736
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
UAV Self-interactions #5379
UAV Self-interactions #5379
Conversation
This looks very strange to me. |
We use There is a keybind for fire mode cycling, so the interaction menu really isn't needed. Another option would be to add an interaction node to player for the UAV and add them there.
|
OK ignore this, this was the wrong approach. |
@commy2 @PabstMirror How does that look? It no longer interferes with ACE_Player at all. |
Looks good. Not tested. But why use: ACE_controlledUAV param [0, objNull] when it could just be: ACE_controlledUAV select 0 Some of these are called quite often and it would be a shame to waste computing time. |
Updated with that improvement |
lgtm |
* Add EH for UAV control, Add Hellfire support * cycle guidance keybind * Handle broken PlayerViewChanged * humps * UAV Self-interactions (#5379) * Switch ACE_Player to uav AI on valid seat change * Different approach to UAV interactions * Forgot to remove a variable * Changed param to select
When merged this pull request will: