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Added fastrope keybind #5606
Added fastrope keybind #5606
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addons/fastroping/XEH_postInit.sqf
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@@ -8,6 +8,16 @@ | |||
[FUNC(fastRopeServerPFH), 0, _this] call CBA_fnc_addPerFrameHandler; | |||
}] call CBA_fnc_addEventHandler; | |||
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// Keybinds | |||
["ACE3 Vehicles", QGVAR(fastRope), localize LSTRING(Interaction_fastRope), { | |||
if ([ACE_player, vehicle ACE_player] call FUNC(canFastRope)) then { |
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I think we might want the following (probably don't need the in-vehicle check, but can't hurt)
if ((vehicle ACE_player) == player) exitWith {false};
if (!([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith))) exitWith {false};
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Didn't you mean (vehicle ACE_player) == ACE_player
?
I don't mean to feature creep, but could it possibly be made so that helicopter pilots are able to initiate a fast roping sequence and force people out? There's always that guy in the back who can't find the menu option when scrolling or who hasn't set the fast roping keybind. |
No. |
oops, thanks bär |
When merged this pull request will: