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Added fastrope keybind #5606

Merged
merged 3 commits into from
Oct 14, 2017
Merged

Added fastrope keybind #5606

merged 3 commits into from
Oct 14, 2017

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BaerMitUmlaut
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When merged this pull request will:

  • Add a keybind to fastrope

@BaerMitUmlaut BaerMitUmlaut added impact/trivial kind/enhancement Release Notes: **IMPROVED:** labels Oct 10, 2017
@BaerMitUmlaut BaerMitUmlaut added this to the 3.11.0 milestone Oct 10, 2017
@@ -8,6 +8,16 @@
[FUNC(fastRopeServerPFH), 0, _this] call CBA_fnc_addPerFrameHandler;
}] call CBA_fnc_addEventHandler;

// Keybinds
["ACE3 Vehicles", QGVAR(fastRope), localize LSTRING(Interaction_fastRope), {
if ([ACE_player, vehicle ACE_player] call FUNC(canFastRope)) then {
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I think we might want the following (probably don't need the in-vehicle check, but can't hurt)

if ((vehicle ACE_player) == player) exitWith {false};
if (!([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith))) exitWith {false};

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Didn't you mean (vehicle ACE_player) == ACE_player?

@dansta
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dansta commented Oct 12, 2017

I don't mean to feature creep, but could it possibly be made so that helicopter pilots are able to initiate a fast roping sequence and force people out? There's always that guy in the back who can't find the menu option when scrolling or who hasn't set the fast roping keybind.

@BaerMitUmlaut
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No.

@PabstMirror
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oops, thanks bär

@PabstMirror PabstMirror merged commit c211cbf into master Oct 14, 2017
@PabstMirror PabstMirror deleted the fastrope-keybind branch October 14, 2017 16:55
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3 participants