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Advanced Ballistics - Fixes bug in the vanilla drag removal routine #5695

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merged 2 commits into from
Nov 3, 2017

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@ulteq ulteq commented Oct 27, 2017

  • More accurate bullet drop at extreme long ranges
  • Greatly reduces the influence of the client fps on the trajectory

The drag removal routine was working on the velocity vector of the current frame (velocity), instead of the one from the last frame (bulletDatabase[index].bulletVelocity).

@ulteq ulteq added the kind/bug-fix Release Notes: **FIXED:** label Oct 27, 2017
@ulteq ulteq added this to the 3.12.0 milestone Oct 27, 2017
@ulteq ulteq force-pushed the ab-vanilla-drag-removal-fix branch 3 times, most recently from e421afc to 0a3b51e Compare October 29, 2017 09:32
* More accurate bullet drop at extreme long ranges
* Fixes Client FPS affecting the trajectory
@ulteq ulteq force-pushed the ab-vanilla-drag-removal-fix branch from 0a3b51e to 048b076 Compare October 30, 2017 09:08
@ulteq ulteq merged commit ef0c278 into master Nov 3, 2017
@ulteq ulteq deleted the ab-vanilla-drag-removal-fix branch November 3, 2017 21:26
BaerMitUmlaut pushed a commit that referenced this pull request Aug 5, 2019
Advanced Ballistics - Fixes bug in the vanilla drag removal routine
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