Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Scopes - Fixed major bug in the trajectory synchronization #5805

Merged
merged 1 commit into from
Nov 22, 2017
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion addons/scopes/functions/fnc_firedEH.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,7 @@ if (!(_ammo isKindOf "BulletBase")) exitWith {};
private _weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
if (_weaponIndex < 0) exitWith {};

private _adjustment = ACE_player getVariable [QGVAR(Adjustment), [[0, 0, 0], [0, 0, 0], [0, 0, 0]]];
private _adjustment = _unit getVariable [QGVAR(Adjustment), [[0, 0, 0], [0, 0, 0], [0, 0, 0]]];
private _zeroing = +(_adjustment select _weaponIndex);
TRACE_1("Adjusting With",_zeroing);

Expand Down