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R3F compat: dispersion overhaul & AtragMx presets #6003
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optionals/compat_r3f/CfgWeapons.hpp
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begin2[] = {"A3\sounds_f\weapons\silenced\silent-19",0.80000001,1,300}; | ||
begin3[] = {"A3\sounds_f\weapons\silenced\silent-11",0.80000001,1,300}; | ||
soundBegin[] = {"begin1",0.333,"begin2",0.333,"begin3",0.333}; | ||
}; |
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Sound config 😕
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Yep, i know ...
Without this, i have a beautiful pop up in-game and no sound after ...
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But does it belong here? I don't mind it personally. Is R3F still maintained?
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I'm not a R3F team member and i don't know if they will make a ACE3 compat.
But, in all cases, at your own convenience guys. :)
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I mean, this error pop up would also happen without ACE, right?
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Yes, due to the added dispersion for this rifle by me,
the HK416 11" had the same dispersion than the 14.5".
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Why don't you inherit the e.g. class Single from the rifles base class then, instead of inheriting Mode_SemiAuto? That'd inherit the sounds too.
Strangely, no pop-up and sound bug anymore. |
* dispersion_overhaul * atragmx_presets
0.562
value (should be increased a little bit imo).For all rifles, I got the corresponding distance at the end of the supersonic domain (approximately Mach 1.2 or 408 m/s at the normal conditions) with Strelok Pro and applied a dispersion's square of 50/50 cm for the assault rifles, a dispersion's square of 30/30 cm for the Marksman and Sniper rifles.
By this way, i obtain a dispersion around 3 MOA for the assault rifles, 1.5 MOA for the Marksman rifles, 1 MOA for the Sniper rifles.
The goal isn't an utopian "real" dispersion but something coherent with military shooting and the (splendid) ArmA 3 dispersion system.
May the Force be with you !