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R3F compat: dispersion overhaul & AtragMx presets #6003

Merged
merged 6 commits into from
Jan 22, 2018
Merged

R3F compat: dispersion overhaul & AtragMx presets #6003

merged 6 commits into from
Jan 22, 2018

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Laid3acK
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@Laid3acK Laid3acK commented Jan 2, 2018

  • Dispersion overhaul for all R3F rifles :
    • Assuming that a dispersion depends of many, many parameters (rifle/ammo harmonisation, position, supports or not, shooter, etc ...).
    • Assuming that a dispersion is not a constant value but increases with the distance.
    • Assuming that a bipod is not a Bench Rest support.
    • Assuming that all muzzles velocities are correct with RL values.
    • According with Ballistics - Auto convert rifle/ammo precision to dispersion #5755 and the 0.562 value (should be increased a little bit imo).

For all rifles, I got the corresponding distance at the end of the supersonic domain (approximately Mach 1.2 or 408 m/s at the normal conditions) with Strelok Pro and applied a dispersion's square of 50/50 cm for the assault rifles, a dispersion's square of 30/30 cm for the Marksman and Sniper rifles.

By this way, i obtain a dispersion around 3 MOA for the assault rifles, 1.5 MOA for the Marksman rifles, 1 MOA for the Sniper rifles.

Example with the added HK416 S (11" barrel) dispersion :
408 m/s at the normal conditions = 455 meters, with a dispersion's square of 50/50 cm -> 3.78 MOA.
3.78 x 0.562 = 2.12 MOA, the effective dispersion in-game.

The goal isn't an utopian "real" dispersion but something coherent with military shooting and the (splendid) ArmA 3 dispersion system.

  • AtragMx presets according with the ATragMX Framework.
  • Vertical and horizontal increments updated for the Zeiss scope.
  • Fix a "ghost" magazine with the FAMAS FELIN.
  • Minor changes for sniper scopes.
  • And Space Wars !

May the Force be with you !

begin2[] = {"A3\sounds_f\weapons\silenced\silent-19",0.80000001,1,300};
begin3[] = {"A3\sounds_f\weapons\silenced\silent-11",0.80000001,1,300};
soundBegin[] = {"begin1",0.333,"begin2",0.333,"begin3",0.333};
};
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Sound config 😕

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@Laid3acK Laid3acK Jan 2, 2018

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Yep, i know ...
Without this, i have a beautiful pop up in-game and no sound after ...

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But does it belong here? I don't mind it personally. Is R3F still maintained?

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I'm not a R3F team member and i don't know if they will make a ACE3 compat.
But, in all cases, at your own convenience guys. :)

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I mean, this error pop up would also happen without ACE, right?

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@Laid3acK Laid3acK Jan 2, 2018

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Yes, due to the added dispersion for this rifle by me,
the HK416 11" had the same dispersion than the 14.5".

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Why don't you inherit the e.g. class Single from the rifles base class then, instead of inheriting Mode_SemiAuto? That'd inherit the sounds too.

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Laid3acK commented Jan 4, 2018

Strangely, no pop-up and sound bug anymore.
Thank you. :)

@jonpas jonpas added kind/enhancement Release Notes: **IMPROVED:** area/compatibility labels Jan 22, 2018
@jonpas jonpas added this to the 3.13.0 milestone Jan 22, 2018
@jonpas jonpas merged commit 9a9a2d0 into acemod:master Jan 22, 2018
@PabstMirror PabstMirror modified the milestones: 3.13.0, 3.12.2 Apr 2, 2018
BaerMitUmlaut pushed a commit that referenced this pull request Aug 5, 2019
* dispersion_overhaul

* atragmx_presets
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4 participants