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don't make Explosives close one display at death #6405

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merged 2 commits into from
Jun 25, 2018

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commy2
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@commy2 commy2 commented Jun 24, 2018

Explosives closes one display at killed.
This breaks e.g. the Life Respawn menu.
This PR makes the component no longer kill a display indiscriminately, but only the Cellphone one.

Debug script:

player addEventHandler ["Killed", {
    createDialog "RscDisplayEmpty";
}];

Before this PR: no display created, after this PR: display created successfully.

Note: don't run the code twice. Only one display is closed, so executing it twice seemingly fixes the issue, but doesn't really.

@commy2 commy2 added this to the 3.13.0 milestone Jun 24, 2018
@commy2 commy2 merged commit 74efc9c into master Jun 25, 2018
@commy2 commy2 deleted the fixExplosiveKilledDialogs branch June 25, 2018 06:43
@dedmen
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dedmen commented Jun 25, 2018

caused by 54320eb

@commy2
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commy2 commented Jun 25, 2018

I shouldn't have doubted CorruptedHeart for a second.

@PabstMirror PabstMirror modified the milestones: 3.13.0, 3.12.3 Jul 5, 2018
BaerMitUmlaut pushed a commit that referenced this pull request Aug 5, 2019
don't make Explosives close one display at death
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4 participants