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Improvements to vitals and display #6444
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_genericMessages pushBack [localize ELSTRING(medical,Status_Lost_Blood), [1, 0.1, 0.1, 1]]; | ||
// Show more information if advancedDiagnose is enabled | ||
if (EGVAR(medical,advancedDiagnose)) then { | ||
if (GET_HEMORRHAGE(_target) == 1) then { |
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This should probably be a switch
statement.
addons/medical/stringtable.xml
Outdated
@@ -1031,6 +1031,15 @@ | |||
<Chinesesimp>大量失血中</Chinesesimp> | |||
<Chinese>大量失血中</Chinese> | |||
</Key> | |||
<Key ID="STR_ACE_Medical_Status_Lost_Blood2"> | |||
<English>Lost some blood Class II Hemorrhage</English> |
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Haven't seen how it looks in game, but it seems odd to me that the class directly runs on from the description in these strings
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I think the messages will be fine if we remove the class bit.
- Improvements to vitals and display - Fixes some undeclared variables - Adds advanced diagnose: hemorrhage classes. - Original idea for displaying hemorrhage classes belongs to @Arcanum417
When merged this pull request will: