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AI - Fix garrison pathing #6649

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merged 1 commit into from
Oct 23, 2018
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alganthe
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When merged this pull request will:

  • Revert setDestination being moved after doMove, it clearly degrades the ability of the AI to path to their position.
  • Reduce the completion area to 0.5m² from 3m² in order to garrison AI too far away.

Testing it again I noticed that pathing was a lot worse with setDestination after doMove, I'm thus reverting that change, I also tightened the final pos radius to avoid AI stopping a bit too far.
@PabstMirror PabstMirror changed the title Fix ai garrison pathing AI - Fix garrison pathing Oct 23, 2018
@PabstMirror PabstMirror added this to the 3.13.0 milestone Oct 23, 2018
@PabstMirror PabstMirror added the kind/bug-fix Release Notes: **FIXED:** label Oct 23, 2018
@PabstMirror PabstMirror merged commit 25f36d9 into acemod:master Oct 23, 2018
@PabstMirror PabstMirror modified the milestones: 3.13.0, 3.12.4 Nov 9, 2018
BaerMitUmlaut pushed a commit that referenced this pull request Aug 5, 2019
AI - Fix garrison pathing
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